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Registration: 09.08.2026

Dominic Schreuder

Specialization: Game Developer
— Game Developer focused on Unity/C# and full-stack web engineering. — 2+ years of Unity game development experience (2021–2022). — 3+ years of professional software engineering in React, Next.js, Node.js (2022–present). — Shipped production mobile app to Google Play (React Native/Expo). — Strong fundamentals in clean code, debugging, and cross-platform delivery.
— Game Developer focused on Unity/C# and full-stack web engineering. — 2+ years of Unity game development experience (2021–2022). — 3+ years of professional software engineering in React, Next.js, Node.js (2022–present). — Shipped production mobile app to Google Play (React Native/Expo). — Strong fundamentals in clean code, debugging, and cross-platform delivery.

Skills

C#
Unity
React
Next.js
TypeScript
JavaScript
Node.js
Express.js
MongoDB
React Native
REST API
Blender
Adobe Photoshop
Git
Full Stack Development
UI/UX Implementation
Game Performance Optimization
Cross-Platform Development

Work experience

Frontend Developer
since 11.2025 - Till the present day |Miranext & Insider-x
React, Next.js, JavaScript, TypeScript, OAuth, REST API
● Built new UI, pages and interactive features for production web applications using React and Next.js. ● Implemented complex client-side logic, including third-party API integration, wallet authentication (Turnkey/OAuth) and real-time on-chain data.
Fullstack Node Developer
09.2023 - 11.2025 |Ollie AI
React Native, Expo, Node.js, MongoDB, AI microservices
● Built the complete UI and interaction system for a React Native/Expo mobile app shipped to Google Play. ● Built AI microservices and data pipelines integrated into a production full-stack application.
Fullstack Node Developer
08.2022 - 09.2023 |Bitworthy
React.js, Next.js, TypeScript, Node.js
● Developed and maintained web applications with React.js, Next.js and TypeScript.
Unity C# Game Developer
02.2022 - 07.2022 |3 Degrees Tech
Unity, C#
● Developed interactive game features and systems using C# and Unity. ● Created and optimized game mechanics and visual effects. ● Collaborated with artists and designers to implement assets into the game engine. ● Participated in code reviews and technical planning sessions. ● Debugged and optimized game performance across different platforms.
Unity C# Programmer
01.2021 - 12.2021 |Spellbound Studios
Unity, C#, Game Development
● Implemented game mechanics and interactive elements using C#. ● Created prototype features to test gameplay concepts. ● Assisted with bug fixing and quality assurance testing. ● Gained hands-on experience with professional game development workflows.

Educational background

High School Diploma (Bachelor’s Degree)
Till 2019
Highschool Strand
Game and Interactive Media Development (Bachelor’s Degree)
2020
Academy of Digital Arts

Languages

EnglishNativeAfrikaansIntermediate