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Registration: 31.12.2025

Joe Morris

Specialization: Gameplay Programmer
— Gameplay programmer specializing in first-person shooters and action games, with a focus on modular and maintainable system design. — Proficient in rapid prototyping, iterative development, and cross-disciplinary communication within engineering and design teams. Certifications; — Simulation & Game Development: Programming. — Simulation & Game Development: Quality Assurance. — Simulation & Game Development: Fundamentals 1 & 2. — Simulation & Game Development: Mobile Game Development. — Simulation & Game Development: Production (Wake Tech). — Professional Game Development with C++ & Unreal Engine 5 (In Progress).
— Gameplay programmer specializing in first-person shooters and action games, with a focus on modular and maintainable system design. — Proficient in rapid prototyping, iterative development, and cross-disciplinary communication within engineering and design teams. Certifications; — Simulation & Game Development: Programming. — Simulation & Game Development: Quality Assurance. — Simulation & Game Development: Fundamentals 1 & 2. — Simulation & Game Development: Mobile Game Development. — Simulation & Game Development: Production (Wake Tech). — Professional Game Development with C++ & Unreal Engine 5 (In Progress).

Skills

C#
C++
Gameplay Programming
Trello
Unreal Engine
Blueprints
Visual Studio
Jira
Git
Rider
Data Structures
Object-Oriented Design
JavaScript
Prototyping
FPS Mechanics
AI Logic
Design
Debugging
Gameplay Programming
Basic Profiling
Physics-Driven Interactions
Linear Algebra
Vector Math

Work experience

Gameplay Programmer Intern
06.2025 - 08.2025 |Durham
Unreal Engine 4, C++.*
● Shipped Conan Exiles’ August 2025 update, resolving gameplay, UI, and quest-related issues. ● Resolved a dedicated-server Keystone sync bug that caused permanent loss of items needed to beat the game. ● Improved animation logic so the Quickfooted perk no longer caused walking animation issues. ● Updated quest enemy behavior so Forge mobs correctly despawned during the Forge Fight quest. ● Prototyped and iterated UE4 gameplay systems, incorporating feedback from design and engineering.
Lead Programmer
05.2025 - 07.2025 |Corrupted Castle | Capstone Project
Unity, C#, ScriptableObjects.
● Led engineering of core gameplay systems, overall architecture, and code standards for a multi-discipline team. ● Developed modular movement, combat, interaction, ScriptableObjects, QA/bug triage, cross-disciplinary communication. ● Featured on the cover of Wake Tech News for 'Game On! Students Reimagine Lost Games'. Project Stack: Unity, C#, ScriptableObjects.
Gameplay Programmer
04.2024 - 12.2025 |Zombie Survival | School Project
Unity, C#.
● Implemented wave-based spawning, scoring, purchasable weapons, different fire modes, reloads, upgrades, bullet-penetration. ● Implemented enemy AI with limb damage multipliers and modular weapon handling. ● Added a new gameplay feature in Apr. 2025 specifically for the Spring Student Showcase.

Educational background

Simulation and Game Development: Programming
2022 - 2024
Wake Technical Community College

Languages

EnglishNative