Junior Product Designer

Remotely
Full-time

A nimble product-innovation studio, we blend human-centred design with data-driven insight. Cross-disciplinary squads—product managers, engineers, analysts—collaborate daily. You’ll sit at the heart of those conversations, absorbing seasoned mentorship and influencing real-world releases.


Daily Responsibilities

- Partner with product leads to define user goals, journeys, and success metrics.  

- Conduct lean user research—surveys, interviews, guerrilla tests—and synthesise findings.  

- Build low-, mid-, and high-fidelity prototypes in Figma or Sketch, balancing polish with speed.  

- Run remote usability sessions; document pain points, behaviours, and “aha” moments.  

- Iterate designs based on analytics, stakeholder feedback, and A/B results.  

- Maintain living design systems, ensuring consistency across platforms.  

- Present concepts to multi-functional teams, articulating rationale and trade-offs.  

- Support developers during sprints, supplying ready-for-code assets and interaction specs.  

- Track industry trends—motion design, variable fonts, accessibility—to future-proof solutions.  

- Record learnings in the knowledge base, accelerating collective growth.  


Required Skills

- Portfolio showcasing interface design, prototyping, and problem-solving at junior or internship level.  

- Fluency in Figma and Sketch; familiarity with FigJam, Adobe CC, or similar.  

- Basic understanding of HTML/CSS frameworks and responsive grids.  

- Ability to distil complex flows into clear, elegant visuals.  

- Comfort with qualitative research and quantitative analytics.  

- Superb written and verbal communication—persuasive yet concise.  

- Growth mindset, resilience under feedback, and appetite for ambiguity.  

- Availability for synchronous collaboration in global time-zones.  


Preferred Extras

- Exposure to motion graphics (After Effects or Lottie).  

- Knowledge of WCAG accessibility guidelines.  

- Experience within e-commerce, SaaS, or mobile gaming sectors.  

- Familiarity with design-to-code hand-off tools such as Zeplin or Storybook.