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Registration: 26.08.2025

Juan Pablo Madrigal Magaña

Specialization: Game Developer / Designer
— Software engineer student driven by a passion for game development. — Experienced in Unity, C#, Swift, C++, Python, HTML, and CSS. — Experienced in both team-based environments and personal game development projects, showcasing adaptability and initiative in bringing creative visions to life. — Looking forward to exercise my technical skills and imaginative mindset to drive innovation in game development and game design.
— Software engineer student driven by a passion for game development. — Experienced in Unity, C#, Swift, C++, Python, HTML, and CSS. — Experienced in both team-based environments and personal game development projects, showcasing adaptability and initiative in bringing creative visions to life. — Looking forward to exercise my technical skills and imaginative mindset to drive innovation in game development and game design.

Skills

Game Development
Unity
C++
Python
Software Documentation
C#
Swift
HTML/CSS
Video game development
Video game design
Programming
Json
3D modeling
Maya
ProBuilder

Work experience

Game Designer / Programmer
since 12.2024 - Till the present day |PlayNest Games
Video game development, Video game design, Unity, Programming
Responsible for the designing of a microgame based videogame kickstarter called “Penny & Co.”, and development of microgames using Unity. ● Proposed a game idea based on current demand opportunities on specific audiences. ● Proposed a game’s complete artistic and mechanical concept, including its plot. ● Led a 5-member team to develop a 20-minute game demo, delivering it on time and meeting all design goals. ● Established a 15 week plan for the complete development of a game’s kickstarter, including a work distribution plan.
Game Designer / Programmer
08.2024 - 12.2024 |Fractal Studios
Json, Video game development, 3D modeling, Video game design, Unity, Programming, Maya
Responsible for planning the design and art of a historical tycoon game called “Fierro y Acero”, to promote tourism in Mexico during the 2026 World Cup; and for the programming of its backend, UI and environmental behaviour using Unity and Maya. Achievements included: ● Established a game with a relevant concept to its launch goal, as well as its mechanics and features to attend the target audience. ● Created over 9 3D models for the game’s environment using Maya. ● Developed and fully implemented 7 out of 10 UI screens for a game ● Designed and built a Json-based dialogue system, as well as a procedural event randomizer system. ● Built a Json-based data persistence system working along a data encryptor system.
Unity Modeler / Programmer
08.2023 - 12.2023 |Collaboration with Elettric80
Unity, C#, Json, ProBuilder
Responsible for the modeling of an intelligent storehouse in Unity using preexisting textures, and for the programming of the association between models and their logic. Achievements included: ● Designed a scalar 3D environment with the appropiate organization of objects and presets. ● Established a data negotiation and data processing architecture based on Json between Unity and Python.

Educational background

Computer Science & Game Development
2021 - 2025
Instituto Tecnológico de Estudios Superiores de Monterrey

Languages

EnglishAdvancedItalianIntermediateSpanishNative