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Registration: 17.09.2026

Prince Marco Guerrero

Specialization: Unity Game Developer
I am an independent game developer, with about 10 years of using Unity game engine and 5 years experience through freelance developing game projects for both International and Local. — Independently developed 15+ games and prototypes for international and local clients, converting a wide range of concepts and requirements into fully playable games and functional prototypes. — Developed gameplay mechanics and core game systems using Unity and C#, implementing features ranging from straightforward gameplay interactions to more complex systems based on project requirements. — Worked primarily with Unity, with additional experience developing client projects in Godot according to project requirements and preferences. — Created and integrated project assets independently, including 2D pixel art and graphics using Aseprite and GIMP, 3D models using Blockbench, music using Bosca Ceoil, and sound effects using Audacity and Bfxr. — Utilized Git and Git LFS for version control and worked with Unity Addressables, Unity CCD, ScriptableObjects, Android development tools, and external APIs across applicable projects.
I am an independent game developer, with about 10 years of using Unity game engine and 5 years experience through freelance developing game projects for both International and Local. — Independently developed 15+ games and prototypes for international and local clients, converting a wide range of concepts and requirements into fully playable games and functional prototypes. — Developed gameplay mechanics and core game systems using Unity and C#, implementing features ranging from straightforward gameplay interactions to more complex systems based on project requirements. — Worked primarily with Unity, with additional experience developing client projects in Godot according to project requirements and preferences. — Created and integrated project assets independently, including 2D pixel art and graphics using Aseprite and GIMP, 3D models using Blockbench, music using Bosca Ceoil, and sound effects using Audacity and Bfxr. — Utilized Git and Git LFS for version control and worked with Unity Addressables, Unity CCD, ScriptableObjects, Android development tools, and external APIs across applicable projects.

Skills

C#
Unity
Gameplay Programming
Game Systems
C++
GDScript
Godot
Unity ScriptableObjects
Unity Addressables
Unity CCD
Unity Particle Systems
SQLite
AI & NPC Behavior
Procedural Generation
UI Programming
2D/3D Development
Git
GitHub
Git LFS
Visual Studio
VS Code
Aseprite
Blockbench
GIMP
HLSL
Shaderlab
Android Development

Work experience

Freelance Game Developer
since 01.2023 - Till the present day |International & Local Clients
Unity, C#, Godot, GDScript, C++, Git, Git LFS, Unity Addressables, Unity CCD, ScriptableObjects, Android, SQLite, Aseprite, GIMP, Blockbench
● Independently developed 15+ games and prototypes for international and local clients, converting a wide range of concepts and requirements into fully playable games and functional prototypes. ● Developed gameplay mechanics and core game systems using Unity and C#, implementing features ranging from straightforward gameplay interactions to more complex systems based on project requirements. ● Worked primarily with Unity, with additional experience developing client projects in Godot according to project requirements and preferences. ● Created and integrated project assets independently, including 2D pixel art and graphics using Aseprite and GIMP, 3D models using Blockbench, music using Bosca Ceoil, and sound effects using Audacity and Bfxr. ● Utilized Git and Git LFS for version control and worked with Unity Addressables, Unity CCD, ScriptableObjects, Android development tools, and external APIs across applicable projects.
Game Developer
02.2025 - 06.2026 |Otherwordly Defense
Unity, C#, ScriptableObjects
● Developed and reworked core gameplay systems including building, inventory, and player statistics. ● Designed and implemented a procedural dungeon generator using the Drunkard's Walk algorithm, integrated with the enemy management system for enemy spawning. ● Developed NPC AI and behaviors for villagers, soldiers, and enemies, including resource gathering, patrol, and defense. ● Expanded the resource management system from basic counters into individually managed resources such as wood, food, armor, and weapons using ScriptableObjects and Dictionaries. ● Developed the enemy wave and progression systems, integrating enemy spawning with the game's day cycle and scaling difficulty based on in-game days. ● Developed an RTS-style commanding system allowing players to control and commands their owned soldiers.
Game Developer
11.2023 - 12.2024 |HellSprint
Unity, C#, HLSL, Shaderlab, SQLite, Blockbench, Aseprite
● Led the programming of the game's core gameplay loop and systems, implementing gameplay mechanics and enemy wave progression using Unity and C#. ● Modeled and textured 3D assets for levels, enemies, and weapons using Blockbench and Aseprite, contributing to the game's overall visual direction. ● Integrated SQLite with Unity to implement and manage the game's leaderboard system.
Game Developer
10.2024 - 10.2024 |FortressKrawl
Unity, C#, Aseprite
● Developed the game's core gameplay mechanics and puzzle progression systems. ● Designed and implemented NPC and enemy interaction systems, creating synergies between enemies and the environment to support puzzle-solving and level progression. ● Created and integrated 2D pixel-art assets using Aseprite, including the level tilemaps, player, and enemy characters.

Educational background

Information Technology - Networking Technology (Bachelor’s Degree)
2023 - 2026
Batangas State University TNEU Lipa, Information Technology - Networking Technology

Languages

TagalogNativeEnglishProficient