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Registration: 03.09.2026

Mohamed Touaa

Specialization: Unity Developer
— Unity developer with production experience implementing and integrating gameplay content, UI, progression, and narrative systems into existing codebases, plus a released commercial-scale indie title (Rogue Protocol, itch.io). — Comfortable working within established architecture on a multidisciplinary team, from enterprise-scale training platforms to shipped game-jam titles. — Strong C#, clear communication, and a track record of delivering features on deadline in remote settings.
— Unity developer with production experience implementing and integrating gameplay content, UI, progression, and narrative systems into existing codebases, plus a released commercial-scale indie title (Rogue Protocol, itch.io). — Comfortable working within established architecture on a multidisciplinary team, from enterprise-scale training platforms to shipped game-jam titles. — Strong C#, clear communication, and a track record of delivering features on deadline in remote settings.

Portfolio

Knockshot

3D survival/arcade game developed in Unity with a 4-person team for the HYPLAY Indie Galactic #2 game jam. I worked on player controllers, physics, networking, UI and game-state management, alongside cel-shading and VFX Graph effects.

Rogue Protocol

Third-person roguelite arena shooter developed in Unity with a 4-person team. I implemented the run-recording and ghost-replay system and developed custom URP retro post-processing effects. The game was released for Windows and HTML5 in August 2026.

SafetyVR

Professional Unity development project for a Quest-based VR training platform. Implemented a quest-based content system with 10+ interactive goal types and an exercise-mode framework with real-time progress tracking. Also developed UI/settings functionality with Arabic RTL, English and French localization and maintained a sustained 72 FPS across scenarios.

Hasharat

2D adventure/roguelike developed in Unity with a 5-person team for The Brainless Game Jam. I implemented reactive queue-based combat, elemental effects and reactions, and a data-driven unit/class/stat system using ScriptableObjects.

Skills

Unity
C#
AR/VR Development
XR Interaction Toolkit
Meta Quest 3
HoloLens 2
Mobile Development
Performance Optimization
Gameplay Programming
UI Development
Firebase
Node.js
Go
Addressables
AssetBundles
Shader Development
TextMeshPro
DOTween
Git
OOP
URP
ScriptableObjects

Work experience

Lead XR Developer
since 12.2024 - Till the present day |BUBBLE ALGÉRIE
Unity, C#, URP, UGUI, TextMeshPro, DOTween, XR Interaction Toolkit, Meta Quest 3, HoloLens 2, Addressables, AssetBundles, Firebase, Node.js, Go, Git
SafetyVR — VR Safety Training Platform ● Implemented and integrated a Quest-based content system with 10+ interactive goal types, including quizzes, teleportation, and guided tutorials — comparable in scope to gameplay-feature and quest integration work. ● Built a UI and settings framework supporting multi-language localization (Arabic RTL, English, French) with professional voiceovers. ● Built an exercise-mode content framework with warehouse-specific scenarios and real-time progress tracking — a progression system in all but name. ● Worked within an existing codebase to maintain stability while shipping new content, sustaining 72 FPS across all scenarios. ● Integrated backend APIs and real-time player-state management to support live sessions. Arty — AR Product Visualization Platform (In Development) ● Developing the complete UI system using TextMeshPro and DOTween animations with responsive design patterns. ● Reduced mobile rendering overhead by 40% through a custom shader implementation and pipeline optimization. ● Built a secure authentication system with OTP email verification. ● Integrated a Go backend API with real-time data synchronization. Cactus France — Mobile Education App ● Architected a real-time challenge-progression system with dynamic difficulty scaling. ● Implemented Firebase push notifications and resolved critical delivery issues affecting reach. ● Diagnosed and fixed core input-system bugs affecting keyboard interaction and overall UX. ● Managed Play Store and App Store releases, including Android keystore configuration. SafetyMR — HoloLens 2 to Meta Quest 3 Migration ● Migrated a production training platform from HoloLens 2 to Meta Quest 3, adapting all interactions and UI to the new controller input system while maintaining full feature parity.

Educational background

Business Administration (Management) (Bachelor’s Degree)
2023 - 2026
University of Algiers 3

Languages

FrenchProficientEnglishAdvancedArabicNative