Mohamed Touaa
Portfolio
Rogue Protocol
Third-person roguelite arena shooter developed in Unity with a 4-person team. I implemented the run-recording and ghost-replay system and developed custom URP retro post-processing effects. The game was released for Windows and HTML5 in August 2026.
Hasharat
2D adventure/roguelike developed in Unity with a 5-person team for The Brainless Game Jam. I implemented reactive queue-based combat, elemental effects and reactions, and a data-driven unit/class/stat system using ScriptableObjects.
SafetyMR (HoloLens 2 → Meta Quest 3 Migration)
Migration of a professional VR/MR training platform from HoloLens 2 to Meta Quest 3. I adapted all interaction and UI systems to the new controller input model while maintaining full feature parity across the two XR hardware platforms.
Arty (AR Product Visualization App)
AR product visualization app for mobile (iOS & Android), built with Unity's AR Foundation pipeline targeting ARKit and ARCore. I developed the complete UI system with TextMeshPro and DOTween, reduced mobile rendering overhead by 40% through a custom shader implementation, and integrated a Go backend API with OTP authentication.
SafetyVR
Professional Unity development project for a Quest-based VR training platform. Implemented a quest-based content system with 10+ interactive goal types and an exercise-mode framework with real-time progress tracking. Also developed UI/settings functionality with Arabic RTL, English and French localization and maintained a sustained 72 FPS across scenarios.
