Mohamed Touaa
Portfolio
Knockshot
3D survival/arcade game developed in Unity with a 4-person team for the HYPLAY Indie Galactic #2 game jam. I worked on player controllers, physics, networking, UI and game-state management, alongside cel-shading and VFX Graph effects.
Rogue Protocol
Third-person roguelite arena shooter developed in Unity with a 4-person team. I implemented the run-recording and ghost-replay system and developed custom URP retro post-processing effects. The game was released for Windows and HTML5 in August 2026.
SafetyVR
Professional Unity development project for a Quest-based VR training platform. Implemented a quest-based content system with 10+ interactive goal types and an exercise-mode framework with real-time progress tracking. Also developed UI/settings functionality with Arabic RTL, English and French localization and maintained a sustained 72 FPS across scenarios.
Hasharat
2D adventure/roguelike developed in Unity with a 5-person team for The Brainless Game Jam. I implemented reactive queue-based combat, elemental effects and reactions, and a data-driven unit/class/stat system using ScriptableObjects.
