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Registration: 03.09.2026

Mohamed Touaa

Specialization: Unity AR/VR Developer
— Unity developer with hands-on AR/VR experience: built AR features with AR Foundation (ARKit/ARCore), shipped VR training content on Meta Quest 3, and worked on a HoloLens 2 to Meta Quest 3 platform migration. — Comfortable working inside existing codebases and established architecture, from enterprise training platforms to shipped game-jam titles. — Strong C#, clear English communication, and used to delivering features on deadline in fully remote settings.
— Unity developer with hands-on AR/VR experience: built AR features with AR Foundation (ARKit/ARCore), shipped VR training content on Meta Quest 3, and worked on a HoloLens 2 to Meta Quest 3 platform migration. — Comfortable working inside existing codebases and established architecture, from enterprise training platforms to shipped game-jam titles. — Strong C#, clear English communication, and used to delivering features on deadline in fully remote settings.

Portfolio

Rogue Protocol

Third-person roguelite arena shooter developed in Unity with a 4-person team. I implemented the run-recording and ghost-replay system and developed custom URP retro post-processing effects. The game was released for Windows and HTML5 in August 2026.

Hasharat

2D adventure/roguelike developed in Unity with a 5-person team for The Brainless Game Jam. I implemented reactive queue-based combat, elemental effects and reactions, and a data-driven unit/class/stat system using ScriptableObjects.

SafetyMR (HoloLens 2 → Meta Quest 3 Migration)

Migration of a professional VR/MR training platform from HoloLens 2 to Meta Quest 3. I adapted all interaction and UI systems to the new controller input model while maintaining full feature parity across the two XR hardware platforms.

Arty (AR Product Visualization App)

AR product visualization app for mobile (iOS & Android), built with Unity's AR Foundation pipeline targeting ARKit and ARCore. I developed the complete UI system with TextMeshPro and DOTween, reduced mobile rendering overhead by 40% through a custom shader implementation, and integrated a Go backend API with OTP authentication.

SafetyVR

Professional Unity development project for a Quest-based VR training platform. Implemented a quest-based content system with 10+ interactive goal types and an exercise-mode framework with real-time progress tracking. Also developed UI/settings functionality with Arabic RTL, English and French localization and maintained a sustained 72 FPS across scenarios.

Skills

Unity
C#
AR/VR Development
XR Interaction Toolkit
Meta Quest 3
HoloLens 2
Mobile Development
Performance Optimization
Gameplay Programming
UI Development
Firebase
Node.js
Go
Addressables
AssetBundles
Shader Development
TextMeshPro
DOTween
Git
OOP
URP
ScriptableObjects

Work experience

Unity / XR Developer
since 12.2024 - Till the present day |BUBBLE ALGÉRIE
Unity, C#, URP, UGUI, TextMeshPro, DOTween, XR Interaction Toolkit, Meta Quest 3, HoloLens 2, Addressables, AssetBundles, Firebase, Node.js, Go, Git
XR Developer (Quest-based Training Platform) ● Implemented a quest-based content system with 10+ interactive goal types, including quizzes, teleportation, and guided tutorials, using XR Interaction Toolkit with OpenXR and Meta SDK for Quest 3 input and tracking. ● Built a UI and settings framework supporting multi-language localization (Arabic RTL, English, French) with professional voiceovers. ● Built an exercise-mode content framework with warehouse-specific scenarios and real-time progress tracking. ● Worked within an existing codebase to maintain stability while shipping new content, sustaining 72 FPS across all scenarios. ● Integrated backend APIs and real-time player-state management to support live sessions. Arty — AR Product Visualization Platform (In Development) ● Developing the complete UI system using TextMeshPro and DOTween animations with responsive design patterns. ● Reduced mobile rendering overhead by 40% through a custom shader implementation and pipeline optimization. ● Built a secure authentication system with OTP email verification. ● Integrated a Go backend API with real-time data synchronization. Cactus France — Mobile Education App ● Architected a real-time challenge-progression system with dynamic difficulty scaling. ● Implemented Firebase push notifications and resolved critical delivery issues affecting reach. ● Diagnosed and fixed core input-system bugs affecting keyboard interaction and overall UX. ● Managed Play Store and App Store releases, including Android keystore configuration. SafetyMR — HoloLens 2 to Meta Quest 3 Migration ● Migrated a production training platform from HoloLens 2 to Meta Quest 3, adapting all interactions and UI to the new controller input system while maintaining full feature parity.

Educational background

Business Administration (Management) (Bachelor’s Degree)
2023 - 2026
University of Algiers 3

Languages

FrenchProficientEnglishAdvancedArabicNative