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Registration: 11.09.2026

Robin Karl Ola Arkblad

Specialization: Game Programmer
— Game programmer with professional experience in C# and Unity. — Primary programmer on the migration of the commercially released Fran Bow from GameMaker to Unity. — Experienced in gameplay programming, development tools, save/load systems, achievements, and build and deployment workflows. — Worked closely with designers and artists on a small development team. — Comfortable learning new technologies and adapting to project needs.
— Game programmer with professional experience in C# and Unity. — Primary programmer on the migration of the commercially released Fran Bow from GameMaker to Unity. — Experienced in gameplay programming, development tools, save/load systems, achievements, and build and deployment workflows. — Worked closely with designers and artists on a small development team. — Comfortable learning new technologies and adapting to project needs.

Portfolio

Fran bow

I worked mostly independently on remaking the game in unity from gamemaker in order to release the game on mobile and consoles.

Flatlined

One of two programmers that co-programmed the majority of games functions.

Dyson

I worked as the lead programmer guiding people on what tasks they should do and helping where needed. I was also in charge of implementing animations from the graphics team. Created as a school project collaboration between students from Game Programmer and Computer Graphics at Yrgo, Gothenburg. With a team of twelve, Dyson was developed over the course of five weeks.

Skills

C#
Unity
Java
Python
Unreal Engine
Gameplay Programming
Tools Development
Object-Oriented Programming
Game Engine Migration
Git
GitHub
Debugging
Software Development

Work experience

Game Programmer
2020 - 2023 |Killmonday Games
C#, Unity, GameMaker, Steam, GOG
● Served as the primary programmer migrating the commercially released Fran Bow from GameMaker to Unity. ● Contributed to the project after initial Unity framework development through its 2023 release. ● Reimplemented and adapted game functionality within Unity while working from an existing commercial title and established game design. ● Developed and maintained save/load functionality and achievement systems. ● Created development tools to support the team's workflow and game development process. ● Managed game builds and deployment for Steam and GOG. ● Collaborated with designers and artists to implement and iterate on gameplay and technical features. ● Contributed on three additional game projects, working on gameplay systems and development tools.
Programmer
2019 - 2020 |Warcry Interactive
Game Development, C#, Unity
● Worked as a programmer for approximately six months across two game projects. ● Developed a level editor for a mobile puzzle game that was completed as a finished project. ● Implemented hex-grid movement and town-building systems for a 4X strategy game. ● Collaborated with the development team to implement and iterate on gameplay systems.

Educational background

Games programmer
2018 - 2020
YRGO

Languages

SwedishNativeEnglishProficient