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Registration: 12.08.2026

Joseph Charles Balisalisa

Specialization: UEFN Game Developer
UEFN Game Developer with 3+ years building production-ready gameplay systems and UI for live Fortnite experiences. — Led development across 5+ live Fortnite experiences using Verse scripting and UEFN tools. — Built battle pass systems, Gacha monetization, and V-Bucks Marketplace integrations. — Developed inventory, trading UI, and hotbar systems with Verse and UI backends. — Created skill-tree systems, combat mechanics, and save/persistence architecture. — Proficient in Unity, Unreal Engine, and Blueprint for cross-platform game development.
UEFN Game Developer with 3+ years building production-ready gameplay systems and UI for live Fortnite experiences. — Led development across 5+ live Fortnite experiences using Verse scripting and UEFN tools. — Built battle pass systems, Gacha monetization, and V-Bucks Marketplace integrations. — Developed inventory, trading UI, and hotbar systems with Verse and UI backends. — Created skill-tree systems, combat mechanics, and save/persistence architecture. — Proficient in Unity, Unreal Engine, and Blueprint for cross-platform game development.

Skills

Verse
UEFN
Unity
Unreal Engine
C#
C++
Blueprint
Game Design
UI Programming
Gameplay Programming
Battle Pass Systems
Economy Systems
Inventory Systems
Gacha Systems
Save/Persistence Systems
V-Bucks Monetization
TypeScript
Git

Work experience

UEFN Lead Game Developer
since 08.2023 - Till the present day |Phoenix Games Studio
Verse, UEFN, Unity, Unreal Engine, C#, C++, Blueprint, Fortnite Creative
Lead Gameplay and UI Programmer developing production-ready gameplay systems and interfaces across multiple live Fortnite experiences. ● Sidekicks — Led the Exploration Minigame (Verse gameplay and UI), designed the player-to-player trading UI with Verse backend contributions, and built a 32-slot inventory & hotbar system across Verse and UI. ● 3D Printer Tycoon — Developed UI manager and supporting menus (Rebirth, Quest, Printer, Battle Pass) and a blueprint library of all printables. Contributed to scene-graph Verse components and tycoon mechanics. ● Infinite Gym Tycoon — Developed the collectible index/inventory UI, tier-merge progression, daily quests, and a free + premium battle pass (UI and Verse); built a Gacha system shop with weighted rolls and V-Bucks monetization via Marketplace entitlements; created reusable Verse UI templates for shops. ● Dragon Tycoon Series — Built ranch & idle economy and supporting tycoon systems, the DT5 skill-tree system with backend for all dragon skills, and supporting UI menus; contributed to large-scale save/persistence. ● Dragon Valley — Created the combat system, skill-ordering algorithm, pet-skill database, and pet-skill UI menus.

Languages

EnglishNativeTagalogProficient