Lead Gameplay and UI Programmer developing production-ready gameplay systems and interfaces across multiple live Fortnite experiences.
● Sidekicks — Led the Exploration Minigame (Verse gameplay and UI), designed the player-to-player trading UI with Verse backend contributions, and built a 32-slot inventory & hotbar system across Verse and UI.
● 3D Printer Tycoon — Developed UI manager and supporting menus (Rebirth, Quest, Printer, Battle Pass) and a blueprint library of all printables. Contributed to scene-graph Verse components and tycoon mechanics.
● Infinite Gym Tycoon — Developed the collectible index/inventory UI, tier-merge progression, daily quests, and a free + premium battle pass (UI and Verse); built a Gacha system shop with weighted rolls and V-Bucks monetization via Marketplace entitlements; created reusable Verse UI templates for shops.
● Dragon Tycoon Series — Built ranch & idle economy and supporting tycoon systems, the DT5 skill-tree system with backend for all dragon skills, and supporting UI menus; contributed to large-scale save/persistence.
● Dragon Valley — Created the combat system, skill-ordering algorithm, pet-skill database, and pet-skill UI menus.