Elizaveta Protasevich
Portfolio
Dary Morozko
Implemented: ● Character state machine with animations. ● UI. ● Dialog system.
CoffeeMan
Implemented and added: ● Character control: walking, running, crouching. ● Camera shake effects during idle and movement states. ● Interaction system for engaging with interactive objects and items. ● Coffee-making mechanics using a coffee machine. ● NPC state logic and behavior management. ● Reward system for delivering coffee to NPCs. ● Trigger management system for initiating cutscenes. ● Final cutscene implementation at the end of the game.
Project ARES
● Oversaw technical aspects of the project, coordinating and integrating all development areas within the team (gameplay mechanics, UI, audio, 3D models, animations). ● Implemented player input using the new Unity Input System. ● Developed tower controls for both standard and sniper modes. ● Collaborated with animators to implement destructible environments (houses, trees) using Alembic-based animations. ● Designed and implemented the AI behavior and state machine for tank units (including custom StateMachine pattern). ● Developed projectile (bullet) logic and interaction with game objects. ● Integrated object pooling using the LeanPool framework (subsequently recommended a custom implementation based on performance analysis). ● Implemented in-game UI elements. ● Developed and implemented a support ability in the form of an airstrike. ● Integrated and configured Cinemachine for dynamic camera control.