← Back to list
Registration: 21.07.2025

Elizaveta Protasevich

Specialization: Unity Developer
— IT specialist with 3+ years of experience in solving various computer and analytical tasks using C#, Java and Python language technologies. — Evolving as a Unity Game Developer, have base skills in Photoshop and Blender, have music education and skills in FL Studio. — I am responsible, a good team player, fast learner, and have good analytical skills.
— IT specialist with 3+ years of experience in solving various computer and analytical tasks using C#, Java and Python language technologies. — Evolving as a Unity Game Developer, have base skills in Photoshop and Blender, have music education and skills in FL Studio. — I am responsible, a good team player, fast learner, and have good analytical skills.

Portfolio

Dary Morozko

Implemented: ● Character state machine with animations. ● UI. ● Dialog system.

CoffeeMan

Implemented and added: ● Character control: walking, running, crouching. ● Camera shake effects during idle and movement states. ● Interaction system for engaging with interactive objects and items. ● Coffee-making mechanics using a coffee machine. ● NPC state logic and behavior management. ● Reward system for delivering coffee to NPCs. ● Trigger management system for initiating cutscenes. ● Final cutscene implementation at the end of the game.

Project ARES

● Oversaw technical aspects of the project, coordinating and integrating all development areas within the team (gameplay mechanics, UI, audio, 3D models, animations). ● Implemented player input using the new Unity Input System. ● Developed tower controls for both standard and sniper modes. ● Collaborated with animators to implement destructible environments (houses, trees) using Alembic-based animations. ● Designed and implemented the AI behavior and state machine for tank units (including custom StateMachine pattern). ● Developed projectile (bullet) logic and interaction with game objects. ● Integrated object pooling using the LeanPool framework (subsequently recommended a custom implementation based on performance analysis). ● Implemented in-game UI elements. ● Developed and implemented a support ability in the form of an airstrike. ● Integrated and configured Cinemachine for dynamic camera control.

Skills

Python
Unity
Git
.NET
C#
LINQ
WPF
Blender 3D
Adobe Photoshop
FL Studio

Work experience

Programmer / Analyst
since 08.2020 - Till the present day |NDA
C#, Java, Python
● Search, data collection and processing. ● Development of program code and scripts for parsing. ● Working with databases. ● Single project in the form of developing a small internal application for the company on .Net (clocks with the time zones of the required countries). Game "Project ARES". Project ARES is a tower defense strategy game in which the player commands the gun crew of the main weapon, destroying advancing waves of enemy tanks. ● Oversaw technical aspects of the project, coordinating and integrating all development areas within the team (gameplay mechanics, UI, audio, 3D models, animations). ● Implemented player input using the new Unity Input System. ● Developed tower controls for both standard and sniper modes. ● Collaborated with animators to implement destructible environments (houses, trees) using Alembic-based animations. ● Designed and implemented the AI behavior and state machine for tank units (including custom StateMachine pattern). ● Developed projectile (bullet) logic and interaction with game objects. ● Integrated object pooling using the LeanPool framework (subsequently recommended a custom implementation based on performance analysis). ● Implemented in-game UI elements. ● Developed and implemented a support ability in the form of an airstrike. ● Integrated and configured Cinemachine for dynamic camera control.

Educational background

Mathematics and Computer Science (Bachelor’s Degree)
2017 - 2021
Belarussian State University

Languages

RussianNativeEnglishIntermediate