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Registration: 27.08.2026

Ekaterina Pupykina

Specialization: Unity / C# Game Developer
— I build games in Unity and enjoy turning an idea into something you can actually walk through, interact with and test. — My main project is Okolitsa, an atmospheric first-person horror game where I work with scene assembly, gameplay interactions, lighting, sound, C# scripts, testing and builds. I also bring a practical background in QA, IT support and technical coordination, so I am comfortable debugging problems, documenting them clearly and working across disciplines. — I am looking for a remote game team where I can contribute, keep growing and help ship games.
— I build games in Unity and enjoy turning an idea into something you can actually walk through, interact with and test. — My main project is Okolitsa, an atmospheric first-person horror game where I work with scene assembly, gameplay interactions, lighting, sound, C# scripts, testing and builds. I also bring a practical background in QA, IT support and technical coordination, so I am comfortable debugging problems, documenting them clearly and working across disciplines. — I am looking for a remote game team where I can contribute, keep growing and help ship games.

Portfolio

Retro FPS Vertical Slice | Unity 6 Gameplay Prototype

Built and shipped a playable early-2000s-inspired FPS vertical slice in Unity 6. Implemented a first-person controller, sprinting and jumping, hitscan shooting, ammo and reload logic, ScriptableObject-based weapon configuration, combat feedback, HUD elements, debugging tools and Windows build packaging. The project gave me practical experience building a complete gameplay loop, iterating on mechanics, debugging behaviour and taking a Unity project through to a playable release. GitHub / Build: https://github.com/bubaleh1337/retro-fps-vertical-slice/releases

Okolitsa | First-Person Psychological Horror

Designing and developing an atmospheric first-person psychological horror game in Unity 6. Okolitsa is built around a familiar post-Soviet apartment and the idea that ordinary spaces become frightening when small details gradually stop behaving as expected. The current playable prototype includes first-person exploration, environmental interaction, doors, player-controlled lighting, footsteps, environmental audio, UI prompts, cinematic transitions and authored horror events. I work across game design, Unity scene building, gameplay implementation, C# integration, interaction systems, lighting, audio, level design, debugging, QA, Git version control and build publishing. Playable build: https://bubaleh1337.itch.io/okolitsa GitHub: https://github.com/bubaleh1337/okolitsa Portfolio: https://clck.ru/3VTBgJ

Telegram bot for document automation

Not a game project — but one of the strongest examples of how I work with a real software system. I independently designed and developed a Telegram bot used in an operational workflow for automated invoice generation. The bot allows a user to select company and customer data, prepare an invoice and receive a generated signed PDF document. I built and worked with: - PostgreSQL database structure for customers, contracts and invoices; - Telegram interaction flow; - document generation; - Google API integration; - Adobe PDF API integration; - Excel/document processing with openpyxl; - debugging and maintenance of the complete workflow. The production repository is private because it contains business logic and confidential information. I can demonstrate the architecture and a safe version of the workflow without exposing private data.

Skills

Unity 6
C#
Python
SQL
PostgreSQL
Git
GitHub
REST API
JSON
OOP
Blender
Jira
Postman
Android Studio
ADB
Qase
TestRail
Visual Studio
VS Code
Game Development
QA
Functional Testing
Regression Testing
Exploratory Testing
Bug Investigation
WebGL
Game Design
Gameplay Programming
Scene Assembly
Technical Documentation

Work experience

Technical Department Coordinator / Technical Support Specialist
04.2024 - 03.2026 |Technoservice Group
Unity, VR, IT Infrastructure, Bitrix24, ClickUp, Jira
● Supported a 12-zone interactive museum running Unity applications alongside VR, touch panels, projection equipment and motion-capture systems; investigated Unity and hardware/software integration issues. ● Coordinated 15+ technical projects and 10+ employees/contractors, working with requirements, priorities, deadlines, customers and technical documentation.
Developer
since 03.2026 - Till the present day |Okolitsa
Unity 6, C#, Git
● Design and build a playable horror prototype with a PS2/2000s-inspired visual direction, focused on familiar spaces becoming subtly wrong. ● Set up first-person movement, interactions, doors, apartment lighting, footsteps, environmental audio, fog, UI prompts and WebGL builds; test and iterate after changes. ● Plan the game flow and playable sequences, assemble scenes and environments, configure Unity components and maintain the project with Git.

Educational background

Computer Science (Bachelor’s Degree)
since 2026 - Till the present day
University of the People

Languages

RussianNativeEnglishUpper Intermediate