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Registration: 09.10.2026

Oscar Ochoa

Specialization: Game Engineer / Unity Developer / Roblox Developer
Game Engineer with experience developing and maintaining commercial live-service games across Unity and Roblox for Android, iOS, Windows, macOS, Steam and NEX. Specialized in gameplay systems, game flow architecture, scalable UI systems, frontend integration with backend services, and custom Unity editor tools. Experienced collaborating with multidisciplinary teams to deliver maintainable, production-ready features using Agile methodologies. Open Source: — Unity Persistent Data (Unity Package), 2026. Developed an open-source Unity Package Manager (UPM) package for lightweight local data persistence using PlayerPrefs and JSON serialization. — Includes documentation, semantic versioning, GitHub releases, and a playable sample.
Game Engineer with experience developing and maintaining commercial live-service games across Unity and Roblox for Android, iOS, Windows, macOS, Steam and NEX. Specialized in gameplay systems, game flow architecture, scalable UI systems, frontend integration with backend services, and custom Unity editor tools. Experienced collaborating with multidisciplinary teams to deliver maintainable, production-ready features using Agile methodologies. Open Source: — Unity Persistent Data (Unity Package), 2026. Developed an open-source Unity Package Manager (UPM) package for lightweight local data persistence using PlayerPrefs and JSON serialization. — Includes documentation, semantic versioning, GitHub releases, and a playable sample.

Skills

Unity
C#
Lua
Roblox Studio
Python
C++
Java
Kotlin
C
SQL
Git
GitHub
Git Workflows
Jenkins CI/CD
Steamworks SDK
Addressables
UniTask
Game Development
Gameplay Systems
Game Architecture
UI Systems
Multiplayer
Physics
AI
Live Services
Feature Flags
Remote Configuration
Live Operations
Agile / Scrum
Design Patterns

Work experience

Unity Developer
09.2025 - 07.2026 |KO Amber Studio
Unity, C#, UniTask, Addressables, Steamworks SDK
● Designed and implemented modular gameplay systems, game flow architecture, and scalable UI systems. ● Developed frontend features integrated with backend-driven live-service systems. ● Created custom Unity editor tools and inspector enhancements to improve designer workflows. ● Worked with Addressables, UniTask, Steamworks SDK, and Jenkins CI/CD as part of the project's development workflow. ● Collaborated with designers, artists, QA, and backend engineers to deliver production-ready features. ● Improved production quality through bug fixing, gameplay polish, and AI-assisted development. Released games: ● MOTU: Skeletor – Until Next Time (Android, iOS). ● Hungry Hangry Doodles (Windows, macOS, Steam). ● Maestro de la Pelota (Roblox). ● OnixLand (Roblox). ● Brandcade Jetpack Simulator (Roblox). ● Unicorn Academy: Friendship Adventures (NEX Playground). ● Squish'Ems - Drop and Pop! (Android, iOS).
Lead Roblox Engineer
10.2024 - 09.2025 |Amber Studio
Roblox Studio, Lua
● Led gameplay development across multiple Roblox projects. ● Mentored developers in Lua and Roblox Studio. ● Reviewed architecture and code quality. ● Developed scalable gameplay systems and UI. ● Collaborated with multidisciplinary teams.
Roblox Developer
08.2024 - 10.2024 |Amber Studio
Roblox Studio, Lua
● Developed gameplay features and UI. ● Fixed bugs and documented systems.

Educational background

Mechatronics Engineering (Bachelor’s Degree)
2019 - 2023
Industrial Technical Education Center (CETI)
Software Development Technologist (Bachelor’s Degree)
2015 - 2019
Industrial Technical Education Center (CETI)

Languages

EnglishIntermediateSpanishNative