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Registration: 11.09.2026

Joaquin Augusto Salinas Tuesta

Specialization: Gameplay Programmer / Technical Game Designer
— Technical Game Designer and Technical QA with hands-on experience developing and testing gameplay systems in Unity using C#. — Skilled in technical game design, gameplay mechanics, systems documentation, playtesting, debugging, and technical QA, with experience contributing to 2D, 3D, and mobile projects. — Familiar with gameplay programming, performance optimization, and collaborative development workflows using Git and GitHub.
— Technical Game Designer and Technical QA with hands-on experience developing and testing gameplay systems in Unity using C#. — Skilled in technical game design, gameplay mechanics, systems documentation, playtesting, debugging, and technical QA, with experience contributing to 2D, 3D, and mobile projects. — Familiar with gameplay programming, performance optimization, and collaborative development workflows using Git and GitHub.

Portfolio

Franklin's Journey.

Gameplay Programmer. Developed an efficient projectile management system and performed functional testing and technical validation to ensure a stable Android build.

Eden 404

Gameplay Programmer/Technical Designer. Implemented gameplay mechanics, solved technical issues affecting gameplay stability and performance, and optimized procedural systems to improve runtime efficiency.

Forsaken Rules.

Gameplay Programmer/Technical Game Designer. Developed core gameplay systems in Unity with C#, conducted continuous technical playtesting, and resolved gameplay issues before release.

Skills

Unity
C#
Gameplay Systems Design
Technical QA
Playtesting
Bug Reporting
Functional Testing
Debugging
GDD Documentation
Gameplay Balancing
Modular Architecture
Performance Optimization
Procedural Systems
Git
GitHub
Systems Design
Regression Testing
ClickUp

Work experience

Gameplay Programmer / Technical Game Designer
09.2025 - 07.2026 |Forsaken Rules
Unity, C#, Git, GitHub
3D Isometric Roguelike — Published on Steam. ● Developed core gameplay systems and reusable mechanics in Unity using C#. ● Designed modular systems that improved maintainability and reduced dependencies. ● Conducted continuous technical playtesting, identifying and resolving gameplay issues before release. ● Collaborated using Git/GitHub within a multidisciplinary development team. ● Contributed to gameplay stability and runtime performance optimization.
Gameplay Programmer / Technical Designer
03.2025 - 07.2025 |Eden 404
Unity, C#, Git, GitHub
3D First-Person Shooter. ● Implemented gameplay mechanics and player interaction systems. ● Solved technical issues affecting gameplay stability and performance. ● Optimized procedural systems to improve runtime efficiency. ● Worked collaboratively using Git/GitHub.
Gameplay Programmer
09.2025 - 11.2025 |Franklin's Journey
Unity, C#, Git, GitHub
2D Bullet Hell (Android). ● Developed an efficient projectile management system for large-scale bullet spawning. ● Optimized gameplay performance for Android devices. ● Performed functional testing and technical validation to ensure a stable mobile build.

Educational background

Game Design and Digital Entertainment (Bachelor’s Degree)
2023 - 2026
Toulouse Lautrec

Languages

SpanishNativeEnglishAdvanced