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Registration: 02.12.2025

Michael Guevara

Specialization: Unity Programmer
— Founder of an indie game development company. — Graduate in Game Design with a high academic standing. — Experienced in full-cycle development as a project lead and programmer on projects of various genres. — A developer with a multidisciplinary approach, also skilled in music composition, pixel art, and writing. — Manages projects from start to finish with a strong emphasis on efficiency and quality.
— Founder of an indie game development company. — Graduate in Game Design with a high academic standing. — Experienced in full-cycle development as a project lead and programmer on projects of various genres. — A developer with a multidisciplinary approach, also skilled in music composition, pixel art, and writing. — Manages projects from start to finish with a strong emphasis on efficiency and quality.

Portfolio

Winter's Hunger

Assistant Producer, UI Artist, Designer, Writer

Bubble Ball Bubble Bowl

VFX Artist

Split

Producer, Programmer, Designer

Skills

C#
Unity
Programming
Python
C++
Beepbox
Audacity
FL Studio
Krita
Adobe Photoshop
Autodesk Maya
Autodesk 3DS Max
Unreal Engine
writing
pixel art
Music composition
Project Management
Git

Work experience

Assistant Producer/Designer/Writer
01.2024 - 05.2024 |Nightmare Works
Unreal Engine, Aseprite, Word
● Team support. ● Preparation of materials. ● Communication with participants. ● Talent search and recruitment.
Game Designer/Producer/Programmer
since 12.2023 - Till the present day |Founder
C#, C++, Python
Responsibilities: ● Founding and managing an indie studio. ● Developing and maintaining the company website. Achievements: ● Created and launched "Eschaton Interactive". Website: eschaton-interactive.
Project Lead / Programmer
09.2022 - 05.2025 |Project
C++, C#, Unity, Git, Python
Responsibilities: ● Full-cycle development of game demos from concept to implementation. ● Programming, game design, and project leadership. Achievements & Projects: ● Developed "Winter’s Hunger University Demo" — a point-and-click psychological thriller in Unreal Engine, as a senior thesis project. Link: Winter's Hunger. ● Created "Radical Magnets Demo" — a mobile endless runner developed over 2 months. Link: radical-magnets. ● Developed "Split University Demo" — a 2D platformer created over the course of an academic year. Link: split-university-demo.

Educational background

Game Design (Bachelor’s Degree)
2020 - 2024
George Mason University

Languages

EnglishNativeLatinElementary