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Registration: 02.09.2026

Carlos Pérez

Specialization: Game Designer / Technical Artist
Game Designer with a strong technical foundation. I specialize in bridging the gap between creative design and technical implementation, ensuring gameplay mechanics are precise, intuitive, and performant. With a multidisciplinary background, I approach development as an "all-terrain" creator, capable of handling the entire pipeline to deliver cohesive, high-quality player experiences with a deep focus on game feel.
Game Designer with a strong technical foundation. I specialize in bridging the gap between creative design and technical implementation, ensuring gameplay mechanics are precise, intuitive, and performant. With a multidisciplinary background, I approach development as an "all-terrain" creator, capable of handling the entire pipeline to deliver cohesive, high-quality player experiences with a deep focus on game feel.

Skills

Game Design
Level Design
Prototyping & Gameplay Mechanics
System Design & Combat Balancing
Procedural Logic & Difficulty Scaling
Unity Engine
Unreal Engine
C#
C++
Blueprints
3D Modeling & Asset Implementation
Technical Bridge: Art-to-Engine Optimization
Workflow & Pipeline Management
Adobe Creative Suite
Concept Art & Visual Design

Work experience

Level Designer
01.2025 - 01.2026 |Nocturnia Studios
Unreal Engine
● Unreal Engine Implementation: Built levels focusing on player flow and spatial logic. ● Asset Integration: Managed collision and visual consistency within the engine. ● Agile Collaboration: Worked with artists and programmers to turn design concepts into functional scenes.
Tester
Pendulo Studios
QA Testing
Pendulo Studios — Tintin reporter: Cigars of the Pharaoh ● QA Methodologies: Applied formal bug-reporting standards for Tintin: Cigars of the Pharaoh. ● Critical Analysis: Provided technical reports on gameplay flow and UI/UX issues. ● System Validation: Conducted stress and collision testing to ensure mechanical integrity.
3D Artist
Next Level Studios UFV
3D Modeling, Unreal Engine, VR
● VR Production: Optimized 3D assets for high-performance immersive environments. ● Pipeline Mastery: Managed High/Low poly workflows, UVs, and strict poly-count budgets.

Educational background

Video Game Creation and Narration (Bachelor’s Degree)
2020 - 2024
Universidad Francisco de Vitoria

Languages

SpanishNativeEnglishUpper Intermediate