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Registration: 21.08.2026

Stanislav Velikov

Specialization: Unity Developer
— Unity developer with a BSc in Creative Media and Game Technologies. — I build gameplay, multiplayer systems, and editor tools in C#. — Most recently I wrote the networking for a VR training tool used by the Dutch Police Academy, after learning Unreal and C++ for the job.
— Unity developer with a BSc in Creative Media and Game Technologies. — I build gameplay, multiplayer systems, and editor tools in C#. — Most recently I wrote the networking for a VR training tool used by the Dutch Police Academy, after learning Unreal and C++ for the job.

Skills

Unity
C#
Multiplayer networking
Unreal Engine 5
C++
VR development
Gameplay systems
Procedural generation
Mirror
Steamworks.NET
Netcode for GameObjects
Shader Graph
HLSL
GLSL
UI/UX implementation
Unity engine architecture
Git
Jira
Blueprints
Unity Profiler
Corgi Engine
Wave Function Collapse

Work experience

Multiplayer Programmer
since 07.2026 - Till the present day |Reef Run
Unity, C#, Mirror, Steamworks.NET
Personal project · team of 3 · close to a demo build ● Multiplayer systems. ● Built host/join lobbies and player state sync (Mirror). ● Implemented Steamworks.NET. Added Steam invites, friends and lobby discovery, so players join from their friends list. ● Write the flocking algorithm. ● Write procedural terrain generation and terrain vegetation. ● Did the whole UI/UX (design and functionality).
Gameplay & Network Programmer
02.2026 - 07.2026 |Dutch Police Academy
Unreal Engine 5, C++, Blueprints
Technologies for Criminal Investigation · paid internship · team of 2 CrimeSceneVR — multiplayer VR training tool · Unreal Engine 5, C++, Blueprints ● Built the networking layer on a listen server, so 4 trainees can inspect one crime scene together. ● Synchronized evidence pickup and scene state across all players. ● Learned Unreal and C++. ● Delivered a working build to the department at the end of the internship.
Gameplay Programmer
02.2026 - 02.2026 |Echoes of the Eternal
Unity, C#
72-hour game jam · team of 2 ● Write the puzzle interaction logic. ● Made the effects in Unity’s Shader Graph. ● Write other gameplay logic.
Unity Developer
since 2025 - Till the present day |Freelance
Unity, C#, Corgi Engine
Paid contract work, via Fiverr ● Built the client a reusable 2D platformer template on Corgi Engine: controller, health, damage, checkpoints, platforms, enemies, HUD. ● Set up the player’s rig so the client can swap in their own model without touching gameplay code.

Educational background

Creative Media and Game Technologies (Bachelor’s Degree)
2021 - 2026
Saxion University of Applied Sciences

Languages

EnglishAdvancedBulgarianNative