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Registration: 03.03.2026

Anna Bernevega

Specialization: Game Programmer / Software Developer
— Game programming student with a focus on C# and C++ and hands-on experience in Unity and Unreal Engine. — Comfortable working in teams using Git-based workflows, debugging, and building game systems. — Published a game on Steam with over 800 wishlists and released smaller projects.
— Game programming student with a focus on C# and C++ and hands-on experience in Unity and Unreal Engine. — Comfortable working in teams using Git-based workflows, debugging, and building game systems. — Published a game on Steam with over 800 wishlists and released smaller projects.

Portfolio

FIN - THE GAME

FIN - THE GAME started as a prototype during a brief internship at Studio Fin, following a two-month stay in Iceland. I handled all the technical work (Unity), while Studio Fin provided the art and music that I later implemented into the game.

Locked Away

I was a Team Lead and a Lead Programmer for this project. I made all of the mechanics for the game, including basic movement, item pick-up, puzzle logic and menus.

Scaredy Cat - Steam Game

Scaredy Cat is a summer project developed in a team of exchange students from Singapore. My main responsibilities included building the dialogue system, implementing parkour mechanics, integrating 3D models, and adding additional dialogue, easter eggs, and other gameplay features in Unity. The game was created within a two-month timeframe.

Skills

C++
C#
Git
Unity
Unreal Engine

Work experience

Software Developer
01.2025 - 12.2025 |Projects Scaredy Cat – Single-player Unity Game (C#)
Unity, C#, Git, task tracking tools
● Shipped a complete Unity game from prototype to release, implementing core gameplay systems and polishing release builds. ● Worked in a Git-based workflow with task tracking to plan features, prioritize bugs, and deliver milestones. ● Reached 28,433 units, 747 unique users, over 800 wishlists, and zero returns. ● Debugged and iterated based on play data and feedback, improving stability and player flow.
Software Developer
01.2025 - 12.2025 |Projects Fish & Feather – Local Co-op Platformer Demo
Unity, C#, Git, input handling, task boards
● Programmed a local co-op platformer demo where two players must cooperate using asymmetric movement constraints. ● Implemented core gameplay logic for two-player play with keyboard and controller input support. ● Collaborated in a small team production setup using Git-based workflows and task boards for milestones and bug tracking.
Game Developing
08.2023 - 11.2023 |Nitro Games
Unreal Engine, C++, Git, UI implementation, debugging
● Prototyped gameplay features in Unreal Engine, iterating from design to implementation. ● Implemented UI and game logic, then debugged and improved stability through testing. ● Collaborated with the team using Git for version control. ● Worked in a task-based development environment and communicated progress and tradeoffs.

Educational background

Business Information Technology, Game Development (Bachelor’s Degree)
since 2024 - Till the present day
Kajaani University of Applied Sciences

Languages

RussianNativeEnglishAdvancedFinnishUpper Intermediate