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Registration: 13.09.2025
Logan Opie
Specialization: Technical Game Designer / Gameplay Programmer
Portfolio
Dunerider
● A personal project worked on during a summer between semesters. ● A technical demonstration of a character controller. ● Hold shift to increase gravity and surf the slopes. ● Done as a solo developer.
Puzzle Garden
● Designed core gameplay systems. ● Imported UI art assets and programmed their corresponding functionalities.
Basil and the Isles of Spice
● Designed and implemented a brand new character controller with 12+ unique states of locomotion. ● Built a number of integral gameplay features to add moment-to-moment depth to gameplay. ● Whiteboxed and designed the tutorial level while collaborating on the design of each subsequent area. ● Worked closely with artists and designers to cleanly implement assets.
Skills
Unity
C#
Game Development
C/C++
Visual Studio
JetBrains Rider
Github
SVN
Trello
Jira
Figma
Blender
Unity Engine
Unreal Engine
Low-Level Custom Engines
Gameplay Design
Mechanics Design
Rapid Iteration Prototyping
Level Design
Puzzle Design
Encounter Design
UX/UI Design
Object-Oriented Programming
Data Structures
Memory Management
File I/O
Debugging
Json
Serialization
Deserialization
Engine Architecture
Graphics Programming
Algorithm Design
Algorithm Analysis
Agent Artificial Intelligence
2D & 3D Vector Math
Calculus
Linear Algebra
Work experience
Lead App / UX Designer
since 04.2024 - Till the present day |HighQFitness
Figma, Slack, Swift
Sole Developer
since 08.2024 - Till the present day |“TADC” Fan Project (3D platformer)
Blender, Unity
Technical Designer
07.2023 - 12.2023 |Basil and the Isles of Spice (3D platformer)
Blender, Unity
Producer / Lead Designer
09.2022 - 04.2023 |BEAR (3D platformer)
Unity
Programmer
08.2021 - 07.2022 |Gold Swarm (top-down co-op dungeon crawler)
C++, OpenGL
Educational background
Computer Science and Game Design (Bachelor’s Degree)
2019 - 2024
DigiPen Institute of Technology
Languages
EnglishNative