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Registration: 13.09.2026

Shivakumar Vadde

Specialization: Unity Developer / Gameplay Programmer
— Unity Developer and Gameplay Programmer specializing in C# and real-time 3D applications. — Professional experience developing Unity applications and interactive systems, including medical visualization and simulation projects. — At MedioSim: redesigned architecture and UI of Anatomy Viewer, introduced adapter-pattern UI layer integrated with 8 existing backend systems, developed interactive anatomy features including layer-based body slicing, isolate/unhide, rotation, and click-to-isolate zoom. — Redesigned UI and resolved bugs for Anatovision; maintained LabX3D virtual simulation lab covering Grades 8–12 with full text and audio localization. — Built host-authoritative multiplayer via Photon Fusion with deterministic deck shuffling, RPC state sync, lobby management, and disconnection/race condition handling. — Expertise in AI systems: bot decision trees, enemy AI (patrol/chase/attack), scoring and elimination logic.
— Unity Developer and Gameplay Programmer specializing in C# and real-time 3D applications. — Professional experience developing Unity applications and interactive systems, including medical visualization and simulation projects. — At MedioSim: redesigned architecture and UI of Anatomy Viewer, introduced adapter-pattern UI layer integrated with 8 existing backend systems, developed interactive anatomy features including layer-based body slicing, isolate/unhide, rotation, and click-to-isolate zoom. — Redesigned UI and resolved bugs for Anatovision; maintained LabX3D virtual simulation lab covering Grades 8–12 with full text and audio localization. — Built host-authoritative multiplayer via Photon Fusion with deterministic deck shuffling, RPC state sync, lobby management, and disconnection/race condition handling. — Expertise in AI systems: bot decision trees, enemy AI (patrol/chase/attack), scoring and elimination logic.

Skills

Unity 2022 LTS
C#
Photon Fusion
3D Medical Visualization
WebGL
Game Development
Unity UI
TextMeshPro
Blender
Git
Visual Studio 2022
Bot Decision Trees
Enemy AI
Adapter Pattern
OOP
State Machines
Coroutines
Host-Authoritative Multiplayer
Audio Localization
Android

Work experience

Unity Developer
since 05.2026 - Till the present day |MedioSim
Unity, C#, 3D Medical Visualization, UI Systems, Adapter Pattern
● Developed and redesigned the architecture and UI of Anatomy Viewer (unannounced), introducing an adapter-pattern UI layer integrated with 8 existing backend systems. ● Implemented a multi-layer body slider for Anatomy Viewer with isolate, hide/unhide, and rotate controls for the full human model and individual anatomical layers, including click-to-isolate zoom on any selected layer. ● Redesigned the UI and resolved bugs for Anatovision (unannounced). ● Maintained LabX3D, a virtual medical-simulation lab covering Grades 8–12 curricula — fixed bugs and implemented full text and audio localization across the application.
Gameplay Programmer / Technical Level Designer
03.2026 - 05.2026 |Akiyam Solutions
C#, Unity, Game Design
● Designed and implemented gameplay systems and mechanics in C# for an untitled commercial game project within a professional production pipeline. ● Owned technical level design — crafting playable spaces, tuning gameplay feel, and integrating game logic directly into level architecture. ● Collaborated cross-functionally on feature implementation, playtesting feedback, and iterative design improvements.
Sole Developer — Least Number (Multiplayer Card Game)
04.2026 - 04.2026 |Personal Project
Unity, C#, Photon Fusion, WebGL
● Sole developer of a complete turn-based card game: designed all rules and systems, and shipped dual Windows + WebGL builds with full audio and animations. ● Built host-authoritative multiplayer via Photon Fusion — deterministic deck shuffling, RPC state sync, lobby management, and disconnection/race condition handling. ● Engineered 9 single-responsibility managers (Round, Turn, Deck, Drop, Declare, Score, Elimination, Hand, Network) and a multi-difficulty AI bot with priority decision-tree logic.
Sole Developer — Interstellar (2D Space Puzzle Platformer)
12.2025 - 12.2025 |Personal Project
Unity, C#, WebGL
● Architected modular systems for Health & Damage, Checkpoints, and Enemy AI, including interactive level components such as moving platforms, hazardous terrain (acid pits), and collectables. ● Designed a real-time UI system tracking player score and health status. ● Optimized and deployed builds for both WebGL (browser) and Windows environments.
Sole Developer — 3D Shooter (First Person Shooter)
10.2025 - 10.2025 |Personal Project
Unity, C#, Blender
● Implemented a raycast shooting system with muzzle-point detection, hit identification, and impact feedback, paired with a mouse-based FPS camera. ● Built an enemy AI state machine (idle → chase → attack) with damage/death animations, plus combat UI (crosshair, health bar). ● Optimized player input responsiveness for smooth combat interactions.

Educational background

Computer Science & Engineering (Bachelor’s Degree)
2022 - 2026
Lovely Professional University

Languages

EnglishIntermediateHindiNative