← Back to list
Registration: 11.09.2026

Dam Phong

Specialization: Unity Developer
— Final-year Information Technology student with hands-on experience in software development through web, mobile, game, and embedded-system projects. — Experienced in PHP/Laravel, HTML/CSS, Dart/Flutter, C#, C/C++, and Firebase, with practical knowledge of Git/GitHub and database-driven applications. — Strong problem-solving and debugging skills developed through software and hardware projects. — Seeking an IT position where I can contribute to internal software development, technical support, system improvement, and gradually develop skills in enterprise IT systems and infrastructure.
— Final-year Information Technology student with hands-on experience in software development through web, mobile, game, and embedded-system projects. — Experienced in PHP/Laravel, HTML/CSS, Dart/Flutter, C#, C/C++, and Firebase, with practical knowledge of Git/GitHub and database-driven applications. — Strong problem-solving and debugging skills developed through software and hardware projects. — Seeking an IT position where I can contribute to internal software development, technical support, system improvement, and gradually develop skills in enterprise IT systems and infrastructure.

Portfolio

Top down zombie game

Solo Game Developer. Developed a simple top-down zombie game using Unity and C#, implementing player movement, shooting mechanics, zombie AI, player damage, zombie death, and item drops.

Mechanical Soul

Game Developer in a small development team. Responsible for developing two mini-games and implementing the Main Menu, Pause Menu, Settings, Loading System, and Scene Management. Also worked on gameplay interactions, interactive objects, and cutscenes, as well as debugging and integrating game systems.

The Uncanny Sea

The Uncanny Sea — 3D Survival Game A 3D survival game developed in Unity, set in a post-apocalyptic world where the player survives on a small boat in a dangerous, polluted ocean. The player must manage resources, fish for food, craft items, and upgrade the boat while exploring the surrounding environment and facing survival challenges. My Contributions: Developed core gameplay systems including Player Controller, Fishing, Inventory, Crafting, Boat Controller, Boat Upgrades, Fish Processing, Cooking, and Save/Load systems. Implemented gameplay interactions and integrated multiple systems into a cohesive gameplay loop. Developed survival and resource-management mechanics involving food, resources, fishing, cooking, and crafting. Debugged and optimized gameplay logic, physics, UI, and system interactions throughout development.

Skills

C#
Unity
C/C++
OOP
Gameplay Programming
Debugging & Problem Solving
Git/GitHub
3D Game Development
Gameplay Systems
UI & Interaction Systems
Scene Management
Mini-game Development
Animation & Cutscene Integration
Physics & Player Interaction
Blender

Work experience

Game Developer
11.2025 - 03.2026 |Mechanical Soul
C#, Unity, Git/GitHub
World in 2125 — 3D Interactive Game. Collaborated with a small team to develop a 3D interactive game using C# and Unity. ● Developed two mini-games, including gameplay logic, UI, scoring, and player interactions. ● Implemented Main Menu, Pause Menu, Settings, Loading System, and Scene Management. ● Developed interactive objects and gameplay interactions across multiple scenes. ● Implemented and integrated cutscenes to support the game's story and progression. ● Debugged and resolved issues related to player input, UI, scene transitions, gameplay logic, and system integration.
Game Developer
05.2026 - 07.2026 |The Uncanny Sea
C#, Unity, Git/GitHub
The Uncanny Sea — 3D Survival Game. Developed a 3D survival game independently using C# and Unity. ● Designed and implemented gameplay systems including Player Controller, Inventory, Fishing, Boat Controller, Crafting, Upgrade, and Save/Load. ● Integrated gameplay systems and handled interactions between different game modules. ● Implemented gameplay logic involving player stats, resources, fishing, crafting, and boat upgrades. ● Debugged and resolved issues related to game logic, physics, UI, audio, and system integration. ● Used Git/GitHub for source-code management and version control.

Educational background

Information Technology (Bachelor’s Degree)
2022 - 2026
Phenikaa University

Languages

EnglishIntermediate