Dam Phong
Portfolio
Top down zombie game
Solo Game Developer. Developed a simple top-down zombie game using Unity and C#, implementing player movement, shooting mechanics, zombie AI, player damage, zombie death, and item drops.
Mechanical Soul
Game Developer in a small development team. Responsible for developing two mini-games and implementing the Main Menu, Pause Menu, Settings, Loading System, and Scene Management. Also worked on gameplay interactions, interactive objects, and cutscenes, as well as debugging and integrating game systems.
The Uncanny Sea
The Uncanny Sea — 3D Survival Game A 3D survival game developed in Unity, set in a post-apocalyptic world where the player survives on a small boat in a dangerous, polluted ocean. The player must manage resources, fish for food, craft items, and upgrade the boat while exploring the surrounding environment and facing survival challenges. My Contributions: Developed core gameplay systems including Player Controller, Fishing, Inventory, Crafting, Boat Controller, Boat Upgrades, Fish Processing, Cooking, and Save/Load systems. Implemented gameplay interactions and integrated multiple systems into a cohesive gameplay loop. Developed survival and resource-management mechanics involving food, resources, fishing, cooking, and crafting. Debugged and optimized gameplay logic, physics, UI, and system interactions throughout development.
