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Registration: 25.08.2026

David Alvarez

Specialization: Unity / Unreal Engine Developer
— Game developer with over 2 years of hands-on experience in Unity, Unreal Engine, and UEFN, specializing in gameplay programming, VR systems, and interactive 3D experiences. — Background includes full-cycle development, from prototyping and asset integration to technical QA and performance optimization across PC, consoles, and VR platforms. — Combines strong C# and engine-level implementation skills with a deep understanding of audio integration, interactive logic, and user-centered design. — Passionate about building immersive, performant, and polished real-time applications for diverse platforms.
— Game developer with over 2 years of hands-on experience in Unity, Unreal Engine, and UEFN, specializing in gameplay programming, VR systems, and interactive 3D experiences. — Background includes full-cycle development, from prototyping and asset integration to technical QA and performance optimization across PC, consoles, and VR platforms. — Combines strong C# and engine-level implementation skills with a deep understanding of audio integration, interactive logic, and user-centered design. — Passionate about building immersive, performant, and polished real-time applications for diverse platforms.

Portfolio

SENA BPO

Game Designer, Technical Sound Designer & Implementer, Lead

Horror Tales

Game Designer, Technical Sound Designer & Implementer, Lead

Orcs Must Die By The Blade

QA Game Tester, Functional Tester

TeraCreator's Fortnite Islands

QA Game Tester, Functional Tester, Weapons Implementer

Skills

Programmer
Unreal Engine
Unity
FMOD
Reaper
OPP
C#
UEFN
Implementer

Work experience

Functional Tester
08.2024 - 07.2026 |Teravision Games
Orcs Must Die By The Blade, Fortnite Islands (UGC Content)
● Validated interactive systems functionally and technically across PC, PlayStation, Xbox, Nintendo Switch, and VR platforms. ● Analyzed, reproduced, and debugged issues related to gameplay, graphics, performance, hardware, and audio. ● Collaborated with development and Tech Art teams on the implementation, iteration, and optimization of interactive features. ● Verified and integrated gameplay logic for published Fortnite experiences using UEFN and Verse. ● Supported performance profiling to identify graphics and processing bottlenecks in real-time applications. ● Conducted technical reviews of implemented features, specifications, and player-facing systems throughout development cycles.
VR Trainee
06.2024 - 08.2024 |Aerodynamic Digital Company
VR Training for Aviation Pilots
● Developed interactive VR systems and custom tools using Unity and C#. ● Programmed and implemented real-time interactions for immersive applications. ● Tested, debugged, and refined internally developed tools and interactive systems. ● Integrated and iterated on interactive assets within Unity environments. ● Provided technical support and training in Unity workflows and proprietary development tools.
Game Designer
10.2023 - 03.2024 |Universidad Católica de Colombia
Various Projects
● Designed and implemented gameplay mechanics and interactive systems. ● Developed functional gameplay features directly inside the game engine. ● Integrated and optimized interactive 3D assets. ● Implemented systems based on the project's Game Design Document (GDD).

Educational background

Master of Music with a emphasis in music production (Masters Degree)
since 2025 - Till the present day
(Universidad Abierta y a Distancia) UNAD - Colombia
Videogame Development and Interactive Environments (Bachelor’s Degree)
2022 - 2024
(Servicio Nacional del Aprendizaje) SENA - Colombia

Languages

EnglishUpper IntermediateSpanishNative