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Registration: 16.07.2026

Marco De Miguel Parga

Specialization: Unity Developer
— Unity Developer with 4 years of experience in game development and interactive applications. — Specialized in C# and Unity with expertise in OOP, modular design, and clean architecture principles. — Developed complete game systems including dynamic wave management, weapon mechanics based on ScriptableObjects, and spawn control optimization. — Created a 2D narrative game (final degree project at https://www.theseus.fi/handle/10024/892691 and at https://riunet.upv.es/entities/publication/d744ebcc-06dd-43ac-8fec-ada2bbad0e58) with a modular skill system based on masks. — Experience with VR development, procedural content generation, and 2D/3D platformer prototypes. — Background in data structures, algorithms, and software engineering from Computer Engineering studies at UPV. — Additional experience with Python and React Native.
— Unity Developer with 4 years of experience in game development and interactive applications. — Specialized in C# and Unity with expertise in OOP, modular design, and clean architecture principles. — Developed complete game systems including dynamic wave management, weapon mechanics based on ScriptableObjects, and spawn control optimization. — Created a 2D narrative game (final degree project at https://www.theseus.fi/handle/10024/892691 and at https://riunet.upv.es/entities/publication/d744ebcc-06dd-43ac-8fec-ada2bbad0e58) with a modular skill system based on masks. — Experience with VR development, procedural content generation, and 2D/3D platformer prototypes. — Background in data structures, algorithms, and software engineering from Computer Engineering studies at UPV. — Additional experience with Python and React Native.

Skills

Unity
C#
Python
React Native
Git
OOP
ScriptableObjects
Game Development
VR Development
Procedural Generation
Physics Simulation
Clean Architecture
Software Architecture
State Machine

Work experience

Game Developer
09.2021 - 06.2025 |Interactive UPV
Unity, C#, Python, React Native
● Developed video games and interactive applications using C# and Unity, applying OOP, modular design, and clean architecture principles. ● Designed and implemented complete game systems from scratch, including dynamic wave management, weapon systems based on ScriptableObjects, and spawn control optimization. ● Built a 2D narrative game as final degree project featuring a modular skill system based on masks, integrating gameplay mechanics with narrative design. ● Created interactive VR experiences and procedural content generation systems. ● Developed 2D platformer prototypes implementing physics systems, collision detection, animation, and state management. ● Applied Python and React Native, broadening software development experience beyond game environments. ● Served as programmer and teacher within the Interactive UPV academic group.

Educational background

Information and Communications Technology (Bachelor’s Degree)
Till 2025
LAB University of Applied Sciences
Computer Engineering (Bachelor’s Degree)
2021 - 2026
Universitat Politècnica de València

Languages

SpanishNativeEnglishUpper Intermediate