Arnau Bellavista
Portfolio
Overwatch Knowledge & Trivia Interactive Game
● Solo Game Developer. An interactive, media-rich quiz game based on the Overwatch universe, combining visual recognition, audio identification and game knowledge. Key Features & Mechanics: Visual Recognition: Dynamic databases containing heroes, skins and map locations. Audio Identification: Character voice lines, ultimate abilities, sound effects and other audio cues. Team Fight Scenarios: Gameplay systems based on team compositions, counters and competitive situations. Multiple Quiz Modes: Different challenges based on images, descriptions, sounds and maps. Progression System: Multiple levels with checkpoints, scoring and timed challenges. UI Systems: Interactive menus, question interfaces, score tracking and game-state management. GitHub: https://github.com/ARNII05/Unity-Personal-Projects
Game Jam Badalona – The Last Hope
● Core Programmer within a team of 5–6 people. ● Responsible for the technical implementation of core mechanics, economy system, and upgrade logic using Unity and C#.
Game Jam Terrassa – "A Dead End"
● Collaborated within a team of 5–6 members to bring the narrative and design to life using the Unity engine.
Cooperative Multiplayer Exploration Game
● Solo Game Developer. A 2D cooperative exploration and puzzle game developed in Unity, focused on multiplayer gameplay, procedural map generation and shared game state. Key Features & Mechanics: 2-Player Cooperative Multiplayer: Players can explore the same dynamically generated world independently or together. Procedural Map Generation: 7×7 maps generated at runtime with different zone types, special areas and rivers separating parts of the map. Server-Authoritative Architecture: Multiplayer logic implemented using Unity Netcode for GameObjects and Unity Transport. Shared Game State: Items, chests, map data and gameplay events are synchronized between players. Zone-Based Exploration: Players can move between interconnected zones while maintaining individual player positions. Inventory & Item Systems: Collectible items, inventory management, chests and gameplay interactions. Gameplay Systems: Environmental events, puzzles, special zones and progression mechanics.
