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Registration: 06.06.2026

Jerome Fabella

Specialization: Game Developer
— Dedicated student Game Developer with hands-on experience in Unity and C#, specializing in gameplay programming and game systems. — Developed multiple 2D and 3D games independently, including gameplay mechanics, enemy AI, UI elements, animations, and visual effects. — Interned at RYNE MEDIA as Game Programmer: built a 3D casual defense strategy game (Unity/C#), implementing wave systems, tower mechanics, and game UI. — Top 12 Finalist at Globe Go Gaming 2025 (solo); 5th Place at Mythic Bicol Game Jam 2025 (solo); TOP 30 Semi-Finalist at Young Creatives Challenge 2025. — Skilled in game design, level design, UI design, pixel art (Piskel), and basic 3D modeling (Maya 2025). — Currently pursuing BSc in Entertainment Multimedia and Computing, major in Game Development, 4th year at Bicol State College of Applied Sciences and Technology.
— Dedicated student Game Developer with hands-on experience in Unity and C#, specializing in gameplay programming and game systems. — Developed multiple 2D and 3D games independently, including gameplay mechanics, enemy AI, UI elements, animations, and visual effects. — Interned at RYNE MEDIA as Game Programmer: built a 3D casual defense strategy game (Unity/C#), implementing wave systems, tower mechanics, and game UI. — Top 12 Finalist at Globe Go Gaming 2025 (solo); 5th Place at Mythic Bicol Game Jam 2025 (solo); TOP 30 Semi-Finalist at Young Creatives Challenge 2025. — Skilled in game design, level design, UI design, pixel art (Piskel), and basic 3D modeling (Maya 2025). — Currently pursuing BSc in Entertainment Multimedia and Computing, major in Game Development, 4th year at Bicol State College of Applied Sciences and Technology.

Skills

C#
Unity
GDevelop
Game Programming
Game Design
Level Design
UI Design
Game Testing
Enemy AI
3D Modeling (Maya)
Pixel Art (Piskel)
Animation

Work experience

Game Programmer
since 02.2026 - Till the present day |RYNE MEDIA
Unity, C#
● Developed gameplay systems and core mechanics for a 3D casual defense strategy game using Unity and C#. ● Implemented player interactions, enemy AI behavior, wave spawning systems, and tower/defense mechanics. ● Created and maintained game UI elements such as menus, health bars, wave indicators, and game status displays. ● Integrated 3D assets, animations, sound effects, and visual effects into the game. ● Performed debugging, testing, and optimization to improve game performance and user experience. ● Collaborated with team members to design, develop, and refine gameplay features.
Game Developer
since 09.2021 - Till the present day |NDA
Unity, C#, GDevelop
● Created and designed multiple 2D and 3D games using Unity and C#. ● Developed gameplay systems, player controls, and level mechanics. ● Worked on game visuals, UI, and simple animations. ● Collaborated with a team to develop 2D and 3D games.

Educational background

Entertainment Multimedia and Computing (Game Development) (Bachelor’s Degree)
2021 - 2026
Bicol State College of Applied Sciences and Technology

Languages

EnglishElementary