Victor Johnmark
Portfolio
GuessIt
GuessIt is a mobile puzzle game inspired by the 4 Pics 1 Word genre. ● I designed the core gameplay around four different visual clues that come together to form one answer. ● I have worked on the game design, Unity/C# implementation, gameplay flow, hints, progression and UI. ● I also designed the interface in Figma and built a separate content-management workflow using Cloudflare and Firebase so that new puzzle content can be managed remotely without having to rebuild the entire game each time.
Ludo NX
Ludo NX is a mobile Ludo game that I have been developing in Unity. ● I designed the game's interface in Figma and worked on the Unity implementation, gameplay systems and mobile UI. ● The project also gave me the opportunity to explore Rive for interactive UI animations and to think more deeply about progression, rewards, quests, tournaments, events and the overall player experience. ● I have been involved in the project from the design stage through development, testing and preparing the game for mobile publishing.
Combat Arena
Combat Arena is a third-person combat game I built in Unity. ● I handled the project myself, including player movement, shooting and combat, enemy AI, NavMesh navigation, health and damage, wave-based encounters, scoring, UI/HUD, audio and other gameplay systems. ● I also tested and debugged the game and prepared the playable build for publishing on itch.io. ● This is one of the projects I am most proud of because it was one of the projects where I took a game from an idea to something people could actually play.
