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Registration: 25.08.2026

Dmytro Ruchko

Specialization: Unity Game Designer
— Game designer who builds - hands-on in Unity and C# from the first prototype through shipped content. — Experience as the sole designer on a small mobile team, owning level design, FTUE, dialogue, and balancing while implementing everything directly in-engine. — Background in rapid prototyping pipelines and live-title iteration. — BA in Animation & Game Design (2025).
— Game designer who builds - hands-on in Unity and C# from the first prototype through shipped content. — Experience as the sole designer on a small mobile team, owning level design, FTUE, dialogue, and balancing while implementing everything directly in-engine. — Background in rapid prototyping pipelines and live-title iteration. — BA in Animation & Game Design (2025).

Skills

Game Design
Unity
C#
Level Design
Systems Design
Game Balancing
FTUE Design
Progression Systems
Core Loop Design
Content Design
Encounter Design
Firebase
Git
Figma
Jira
Notion
Photoshop
Excel

Work experience

Game Designer
08.2023 - 12.2023 |Evolute Games
Unity, C#
● Sole game designer on a 6-person team for Gravitation.io, a casual Vampire Survivors style arena for Android and IOS. ● Owned level design, first-time user experience, dialogue, and ability balancing, with contributions to progression tuning. ● Implemented and assembled all design content directly in Unity, working daily with one programmer and two artists. ● Ran daily standups and acted as the bridge between founders and the development team, translating shifting business direction into buildable scope.
Game Designer
09.2021 - 02.2022 |LuB Games
Unity, C#
● Built and coded gameplay prototypes in Unity within a rapid-prototyping pipeline, taking concepts from pitch to playable in short cycles. ● One prototype was greenlit and developed into a fully released title Rush War: Army Commander, which reached 1M+ downloads.
Game Developer
since 2019 - Till the present day |Independent
Unity, C#
● Currently designing and building a squad-based tactics roguelike - solo development across design, code (Unity), art, and audio. ● Regularly participate in game jams solo and in teams, such as GGJ and GMTK.

Educational background

Animation & Game Design (Bachelor’s Degree)
2022 - 2025
Atlantic Technological University

Languages

EnglishProficientRussianNativeUkrainianNative