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Registration: 11.06.2026

Daniel Lopez

Specialization: Unity Game Developer
— Mechatronics Engineer and Unity Developer with 2+ years of professional experience developing live mobile games. — Developed and maintained production features and gameplay systems for FIFA Rivals, a live Unity mobile title with regular content updates. — Proficient in C#, Unity Addressables, Android build pipelines, Firebase, SDK integrations, and mobile optimization. — Background in industrial automation engineering with 2.5 years of PLC programming and cross-functional technical support. — English C1 (IELTS Certified), Spanish native.
— Mechatronics Engineer and Unity Developer with 2+ years of professional experience developing live mobile games. — Developed and maintained production features and gameplay systems for FIFA Rivals, a live Unity mobile title with regular content updates. — Proficient in C#, Unity Addressables, Android build pipelines, Firebase, SDK integrations, and mobile optimization. — Background in industrial automation engineering with 2.5 years of PLC programming and cross-functional technical support. — English C1 (IELTS Certified), Spanish native.

Portfolio

FIFA Rivals

Front end developer, implementing requested features connecting art and backend teams

Right Ripe

Full development and polish for a game jam

Shadow Realm

Full development and polish as a final project for a dev bootcamp

Skills

Unity
C#
Unity Addressables
Android Build Pipeline
Firebase
Git
OOP
MVC Architecture
Remote Content Delivery
Mobile Optimization
Jenkins
Gradle
Analytics SDKs
Push Notifications
Mobile Monetization
PLC Programming
Industrial Automation
Agile
GitHub
Game Development

Work experience

Frontend Developer
03.2024 - 06.2026 |Bacon Games
Unity, C#, Unity Addressables, Android, Firebase, Git, Jenkins, Remote Content Delivery, Mobile SDK Integrations, Analytics SDKs, Push Notifications, MVC Architecture, OOP, Mobile Optimization
● Developed and maintained production features and gameplay systems for FIFA Rivals, a live mobile title with regular content updates. ● Integrated and maintained 5+ third-party SDKs including analytics, attribution, monetization, and push notification services. ● Managed Android build pipelines and resolved Gradle, dependency, and SDK compatibility issues in Unity production environments. ● Implemented Unity Addressables and remote content delivery workflows to support live updates and optimized asset management. ● Collaborated with multidisciplinary teams including designers, artists, QA, and producers to deliver features and production improvements on schedule. ● Built and optimized gameplay and resource-management systems using MVC architecture and maintainable code patterns. ● Assisted in troubleshooting, debugging, and optimizing mobile performance across multiple devices and Unity versions.
Application and Support Engineer
08.2021 - 01.2024 |Control de Movimiento
PLC Programming, Ladder, SFC, FBD, Industrial Automation, Technical Support
● Led development of 50+ programs for industrial systems, increasing production capacity. ● Provided hybrid technical support to clients nationally and internationally for automation processes. ● Developed a PLC program for a spinning machine system, increasing production and customer satisfaction by 100%. ● Advised and trained engineering and maintenance teams across various industries. ● Participated in international training regarding new strategies for automation solutions.

Educational background

Mechatronics Engineer (Bachelor’s Degree)
2015 - 2020
Universidad Militar Nueva Granada

Languages

EnglishAdvancedGermanElementarySpanishNative