Carl Bowne
Portfolio
Best Served Raw
Programmer * Developed and implemented all gameplay features in Unity using C#. * Integrated Unity Mecanim animation workflows with gameplay logic.
Cake Toppers
Programmer * Developed and implemented all gameplay systems and core mechanics in Unity using C#. * Contributed to overall architecture and system design. * Managed version control using GitHub.
Reusable Plugin Library
Developed a repository of 13 plugins containing numerous reusable systems. * General Utilities * Editor Utilities * Singletons * Time Utilities * State Machine * List Utilities * Polymorphs * Physics 3D * Object Utilities * Asset Utilities * Menu Core * Save File Core * Game States
Rage Rooster
Lead/Senior Programmer * Developed the majority of core gameplay systems and mechanics for a full game project in Unity and C#. * Built a complex player-character state machine supporting numerous gameplay features and interactions. * Implemented core architecture for player, world, and gameplay functionality. * Developed and Implemented multiple complex enemy and boss characters. * Collaborated with team members to integrate gameplay, art, and other project features. * Managed the GitHub repository and coordinated version-control workflows.
