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Registration: 17.06.2026

Matvei Matveev

Specialization: Gameplay / Technical Designer
— Gameplay / Technical Designer with strong C++ and OOP programming foundation; built a custom DirectX 11 rendering framework from scratch. — Builds and ships playable projects in Unreal Engine 5 and Unity: gameplay mechanics, UI flows, tutorial levels, and tools. — Primary engine UE5; confident in Unity (C#) — adapts to a project's stack quickly. — Shipped multiple game-jam entries under tight deadlines (Ludum Dare 59, GMTK 2025).
— Gameplay / Technical Designer with strong C++ and OOP programming foundation; built a custom DirectX 11 rendering framework from scratch. — Builds and ships playable projects in Unreal Engine 5 and Unity: gameplay mechanics, UI flows, tutorial levels, and tools. — Primary engine UE5; confident in Unity (C#) — adapts to a project's stack quickly. — Shipped multiple game-jam entries under tight deadlines (Ludum Dare 59, GMTK 2025).

Portfolio

Signal Mini Keepers (Unity, Ludum Dare 59)

Browser puzzle game made for Ludum Dare 59. Role: Game Designer / Developer. Implemented core mechanics in Unity (C#) and delivered a playable build within the jam deadline (48 hours).

Backpack Dungeon (UE5)

My first Unreal Engine 5 project, built as a university coursework — selected among the best on the course and featured at a student showcase as an example of student work. Role: solo developer. A compact dungeon crawler: the player explores a location to collect items, then fights monsters in a backpack-based auto-battle inspired by Backpack Battles, where item placement drives combat and defeating enemies lets you take their loot.

The Mouse Adventure: The Light in the Ruins (UE5, team)

Team project in Unreal Engine 5. Role: Game Designer / Mechanics Developer. Built core character movement (controls, physics, animation transitions) and a puzzle interaction system integrated into tutorial levels; tuned visual style via post-processing. Released with a trailer.

Skills

Unreal Engine 5
C++
Blueprints
Unity
C#
Game Design
Level Design
DirectX 11
Git
Python
Prototyping
OOP
Blender

Work experience

Game Designer / Developer
since 08.2024 - Till the present day |Personal & Game-Jam Projects
Unreal Engine 5, Unity, C++, C#, Blueprints, DirectX 11, Git
● Designed and implemented core character movement mechanics, physics, and animation transitions in UE5 (The Mouse Adventure). ● Built puzzle interaction system integrated into tutorial levels that teach mechanics through gameplay rather than text. ● Shipped game-jam entries (Signal Mini Keepers — Ludum Dare 59; Time Wizard Defense — GMTK 2025) to a playable state in 48–72 hours. ● Developed a custom C++/DirectX 11 game framework with full low-level rendering pipeline: shaders, buffers, and post-processing. ● Built focused prototypes in Unity (C#) and UE5 (Blueprints/C++) to study specific mechanics and genres.

Educational background

Software Engineering (Masters Degree)
2024 - 2026
ITMO University
Applied Informatics (Bachelor’s Degree)
2020 - 2024
South Ural State University

Languages

EnglishProficientRussianNative