Matvei Matveev
Portfolio
Signal Mini Keepers (Unity, Ludum Dare 59)
Browser puzzle game made for Ludum Dare 59. Role: Game Designer / Developer. Implemented core mechanics in Unity (C#) and delivered a playable build within the jam deadline (48 hours).
Backpack Dungeon (UE5)
My first Unreal Engine 5 project, built as a university coursework — selected among the best on the course and featured at a student showcase as an example of student work. Role: solo developer. A compact dungeon crawler: the player explores a location to collect items, then fights monsters in a backpack-based auto-battle inspired by Backpack Battles, where item placement drives combat and defeating enemies lets you take their loot.
The Mouse Adventure: The Light in the Ruins (UE5, team)
Team project in Unreal Engine 5. Role: Game Designer / Mechanics Developer. Built core character movement (controls, physics, animation transitions) and a puzzle interaction system integrated into tutorial levels; tuned visual style via post-processing. Released with a trailer.
