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Registration: 01.05.2025
Vladislav Sukhov
Specialization: 3D Artist (Props/Environment)
— 3D Environment/Props Artist eager to start a career in the gaming and animation industry.
— Proficient in 3D modeling and texturing software such as Blender, ZBrush, Substance Painter and Marmoset Toolbag, with a keen eye for detail and composition.
— Completed several personal projects, showcasing a strong understanding of environment design and prop creation.
— Passionate about creating immersive worlds and engaging visuals.
— Quick learner, team-oriented, and ready to contribute creatively to projects.
— I want to grow in game development industry and looking to leverage skills in a professional setting while gaining valuable experience.
Skills and Knowledge:
— Knowledge of Blender (High-poly modelling, sculpting, retopology, UV/UDIM unwrapping).
— Sculpting in ZBrush.
— Basic knowledge of 3DS Max.
— UV map editing in PhotoShop/Krita.
— Knowledge of RizomUV.
— Texturing in Substance Painter.
— Knowledge of Marmoset Toolbag (Baking texture map, lighting, rendering).
— Knowledges of Unity and Unreal Engine.
— Basic knowledges of C# scripting and Blueprints.
Soft skills.
— I have a creative mind capable of creating unique visual solutions.
— I am distinguished by my attention to details, which allows me to create high-quality and detailed 3D models.
— I am learning new technologies and tools quickly.
— Participated in game jams and created 3D models in a short time.
Hobby.
— 3D modelling.
— Participation in game jams.
— Game prototyping (in Unity).
— Playing PC games.
— 3D Environment/Props Artist eager to start a career in the gaming and animation industry.
— Proficient in 3D modeling and texturing software such as Blender, ZBrush, Substance Painter and Marmoset Toolbag, with a keen eye for detail and composition.
— Completed several personal projects, showcasing a strong understanding of environment design and prop creation.
— Passionate about creating immersive worlds and engaging visuals.
— Quick learner, team-oriented, and ready to contribute creatively to projects.
— I want to grow in game development industry and looking to leverage skills in a professional setting while gaining valuable experience.
Skills and Knowledge:
— Knowledge of Blender (High-poly modelling, sculpting, retopology, UV/UDIM unwrapping).
— Sculpting in ZBrush.
— Basic knowledge of 3DS Max.
— UV map editing in PhotoShop/Krita.
— Knowledge of RizomUV.
— Texturing in Substance Painter.
— Knowledge of Marmoset Toolbag (Baking texture map, lighting, rendering).
— Knowledges of Unity and Unreal Engine.
— Basic knowledges of C# scripting and Blueprints.
Soft skills.
— I have a creative mind capable of creating unique visual solutions.
— I am distinguished by my attention to details, which allows me to create high-quality and detailed 3D models.
— I am learning new technologies and tools quickly.
— Participated in game jams and created 3D models in a short time.
Hobby.
— 3D modelling.
— Participation in game jams.
— Game prototyping (in Unity).
— Playing PC games.
Skills
Hi-Poly modelling
Low-Poly modelling
Retopology
UV unwrapping
Baking maps
Texturing
Blender
ZBrush
3DS Max
Adobe Photoshop
Work experience
3D Artist
since 06.2021 - Till the present day |NDA
Blender, Zbrush, Marmoset Toolbag, Substance Painter, UE4
● I was making 3D models for myself and my portfolio.
Educational background
Aircraft Design (Masters Degree)
2014 - 2020
Moscow Aviation Institute
Languages
RussianNativeEnglishIntermediate