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Registration: 01.05.2025

Vladislav Sukhov

Specialization: 3D Artist (Props/Environment)
— 3D Environment/Props Artist eager to start a career in the gaming and animation industry. — Proficient in 3D modeling and texturing software such as Blender, ZBrush, Substance Painter and Marmoset Toolbag, with a keen eye for detail and composition. — Completed several personal projects, showcasing a strong understanding of environment design and prop creation. — Passionate about creating immersive worlds and engaging visuals. — Quick learner, team-oriented, and ready to contribute creatively to projects. — I want to grow in game development industry and looking to leverage skills in a professional setting while gaining valuable experience. Skills and Knowledge: — Knowledge of Blender (High-poly modelling, sculpting, retopology, UV/UDIM unwrapping). — Sculpting in ZBrush. — Basic knowledge of 3DS Max. — UV map editing in PhotoShop/Krita. — Knowledge of RizomUV. — Texturing in Substance Painter. — Knowledge of Marmoset Toolbag (Baking texture map, lighting, rendering). — Knowledges of Unity and Unreal Engine. — Basic knowledges of C# scripting and Blueprints. Soft skills. — I have a creative mind capable of creating unique visual solutions. — I am distinguished by my attention to details, which allows me to create high-quality and detailed 3D models. — I am learning new technologies and tools quickly. — Participated in game jams and created 3D models in a short time. Hobby. — 3D modelling. — Participation in game jams. — Game prototyping (in Unity). — Playing PC games.
— 3D Environment/Props Artist eager to start a career in the gaming and animation industry. — Proficient in 3D modeling and texturing software such as Blender, ZBrush, Substance Painter and Marmoset Toolbag, with a keen eye for detail and composition. — Completed several personal projects, showcasing a strong understanding of environment design and prop creation. — Passionate about creating immersive worlds and engaging visuals. — Quick learner, team-oriented, and ready to contribute creatively to projects. — I want to grow in game development industry and looking to leverage skills in a professional setting while gaining valuable experience. Skills and Knowledge: — Knowledge of Blender (High-poly modelling, sculpting, retopology, UV/UDIM unwrapping). — Sculpting in ZBrush. — Basic knowledge of 3DS Max. — UV map editing in PhotoShop/Krita. — Knowledge of RizomUV. — Texturing in Substance Painter. — Knowledge of Marmoset Toolbag (Baking texture map, lighting, rendering). — Knowledges of Unity and Unreal Engine. — Basic knowledges of C# scripting and Blueprints. Soft skills. — I have a creative mind capable of creating unique visual solutions. — I am distinguished by my attention to details, which allows me to create high-quality and detailed 3D models. — I am learning new technologies and tools quickly. — Participated in game jams and created 3D models in a short time. Hobby. — 3D modelling. — Participation in game jams. — Game prototyping (in Unity). — Playing PC games.

Skills

Hi-Poly modelling
Low-Poly modelling
Retopology
UV unwrapping
Baking maps
Texturing
Blender
ZBrush
3DS Max
Adobe Photoshop

Work experience

3D Artist
since 06.2021 - Till the present day |NDA
Blender, Zbrush, Marmoset Toolbag, Substance Painter, UE4
● I was making 3D models for myself and my portfolio.

Educational background

Aircraft Design (Masters Degree)
2014 - 2020
Moscow Aviation Institute

Languages

RussianNativeEnglishIntermediate