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Registration: 04.04.2026

Raihan Daffa

Specialization: Game Design
— Grew up with a love for the gaming world and believes games are a great way to connect and inspire people. — Excited about creating extraordinary gaming experiences as a Game Designer & Level Designer. — Eager to learn and grow in the industry and collaborate with enthusiastic peers.
— Grew up with a love for the gaming world and believes games are a great way to connect and inspire people. — Excited about creating extraordinary gaming experiences as a Game Designer & Level Designer. — Eager to learn and grow in the industry and collaborate with enthusiastic peers.

Portfolio

Frog Town - Cute Frog Game

•Contributed additional gameplay ideas to enhance the overall player experience •Redesigned the FTUE (First-Time User Experience) in Frogtown to improve player retention

Bag of Seed

•Responsible for the game concept and narrative development •Responsibile for level design, from blockout grayboxing to replacing it with modular assets and other asset types to enhance the visual experience

Sunny Side Crossing

•Responsible for ensuring the gameplay of Sunny Side Crossing functions smoothly •Designed mini-games to enhance player retention and engagement

Skills

Game Design
Level Design
Game Testing
Unreal Engine
Unity
Godot

Work experience

Game Designer
02.2024 - 02.2025 |Niji Games Studio
Unity, Godot
● Collaborated with a larger team on various aspects of game development. ● Worked with multiple game studios with different directions and art styles, adapting designs accordingly. ● Adjusted designs to stay aligned with the overall game direction and vision. ● Gained experience in economy design using Machinations to balance image systems.
Creative Director / Level Designer / Game Designer
08.2023 - 01.2024 |Reichad Med An Studio
Predestined, Drown, Mystery Of Junekarta Corp, Penasaran
● Led game design for projects including Predestined, Drown, Mystery Of Junekarta Corp, and Penasaran. ● Directed the game development process to ensure alignment with the initial vision, preventing scope creep. ● Collaborated with 3+ cross-functional team members, including artists and programmers, to ensure cohesive gameplay experiences.
Creative Director / Level Designer / Game Designer
since 01.2024 - Till the present day |Sankalpa Games
3D level design
● Directed the game development process to ensure alignment with the initial vision, preventing deviation from intended game feel and avoiding scope creep. ● Led pitching sessions and gathered feedback from multiple publishers at the B2B Taipei Game Show 2025. ● Experienced in 3D level design, creating immersive environments directly in the game engine.

Educational background

Computer Science (Bachelor’s Degree)
2021 - 2025
BINUS University

Languages

EnglishUpper IntermediateIndonesianNative