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Registration: 27.07.2026
Rafael Ribeiro
Specialization: Unity Developer / Game Developer / Technical Artist
Skills
Unity
C#
Python
Blender
Gameplay Programming
Editor Tools
ScriptableObjects
Technical Art
3D Modeling
Rigging
PBR Texturing
GLTF
Animation
Visual Effects
Particle Systems
Inventory Systems
AI Programming
Debugging
Performance Optimization
Git
OOP
Data-Driven Systems
Pipeline Development
Process Automation
Work experience
Game Developer / Technical Artist / Tools Programmer
since 06.2020 - Till the present day |Imdad
Unity, C#, Python, Blender, Gameplay Programming, Editor Tools, ScriptableObjects, Technical Art, 3D Pipelines, Rigging, Animation, Debugging, Git
Unity Developer
11.2022 - 03.2023 |Buddy Cops
Unity, C#, Gameplay Programming, ScriptableObjects, Editor Tools, AI, Animation, Inventory Systems, Visual Effects, Particles, Debugging
Technical Artist / 3D Pipeline Developer
11.2021 - 01.2022 |MekaMiners
Blender, Python, Technical Art, 3D Modeling, Rigging, PBR Texturing, GLTF, Pipeline Development, Process Automation, Optimization
Languages
PortugueseNativeSpanishIntermediateEnglishAdvanced
