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Registration: 29.09.2026

Hossein Nardini

Specialization: Junior Unity Programmer / Junior Unity Developer
I am a Unity developer focused on building gameplay systems and simulation-based games. Currently, I am developing a game development simulation project where players manage a game studio from idea to release. The game focuses on realistic development phases, employee systems, production workflows, and dynamic market events. My main focus areas are: - Gameplay systems design - State machines and game architecture - UI-driven gameplay loops - C# programming in Unity I am currently looking for opportunities in game development (Junior Unity Developer / Gameplay Programmer roles) and remote positions where I can grow and contribute to real projects
I am a Unity developer focused on building gameplay systems and simulation-based games. Currently, I am developing a game development simulation project where players manage a game studio from idea to release. The game focuses on realistic development phases, employee systems, production workflows, and dynamic market events. My main focus areas are: - Gameplay systems design - State machines and game architecture - UI-driven gameplay loops - C# programming in Unity I am currently looking for opportunities in game development (Junior Unity Developer / Gameplay Programmer roles) and remote positions where I can grow and contribute to real projects

Portfolio

Simple Main menu

Developer

AAA main menu

Developer

Weather / Day & Night Cycle

Developer

Skills

Unity
C#
OOP
SOLID

Work experience

Developer
since 05.2025 - Till the present day |Personal Project
Unity
Personal Game Development Project / In Progress — Targeting Steam Release ● Designing and building a complete game solo, from core concept through to a planned Steam launch. ● Implemented core gameplay systems including player movement, interaction, and state-driven game flow. ● Designed levels and player-interaction systems with a focus on pacing and engagement. ● Used Unity's physics and input systems to build responsive, bug-resistant gameplay mechanics. ● Managed the codebase with Git and GitHub, using version control from the project's earliest stages. Unity Training Projects / Completed ● Completed the C# Masterclass (Denis Panjuta), covering OOP fundamentals and applied C# for games. ● Built multiple standalone Unity practice projects covering scripting, gameplay mechanics, and physics. ● Practiced core systems such as state machines, UI/HUD implementation, and basic game architecture patterns. RPG Console Framework / C#/.NET Console Application ● Built a simple turn-based RPG framework in C#, covering combat logic, character stats, and turn sequencing.

Educational background

Computer Engineering (Bachelor’s Degree)
since 2024 - Till the present day
Islamic Azad University, Babe

Languages

PersianNativeEnglishIntermediate