Personal Game Development Project / In Progress — Targeting Steam Release
● Designing and building a complete game solo, from core concept through to a planned Steam launch.
● Implemented core gameplay systems including player movement, interaction, and state-driven game flow.
● Designed levels and player-interaction systems with a focus on pacing and engagement.
● Used Unity's physics and input systems to build responsive, bug-resistant gameplay mechanics.
● Managed the codebase with Git and GitHub, using version control from the project's earliest stages.
Unity Training Projects / Completed
● Completed the C# Masterclass (Denis Panjuta), covering OOP fundamentals and applied C# for games.
● Built multiple standalone Unity practice projects covering scripting, gameplay mechanics, and physics.
● Practiced core systems such as state machines, UI/HUD implementation, and basic game architecture patterns.
RPG Console Framework / C#/.NET Console Application
● Built a simple turn-based RPG framework in C#, covering combat logic, character stats, and turn sequencing.