Rafael Ribeiro
Portfolio
Interpolação Aplicada — Door & Light Interaction
Interpolação Aplicada — Door & Light Interaction A small Unity project developed as an academic assignment focused on applying interpolation techniques to gameplay interactions. I was responsible for the entire programming implementation of the project, including the interactive door, smooth door movement using interpolation, and the light interaction system. My teammate was responsible for the research and theoretical aspects of the assignment. The project was developed in Unity using C#. My role: Programmer Technologies: Unity, C#, Interpolation, Gameplay Programming
Bloomtide — Unity 3D Game Project
An original Unity 3D game project currently in early development. I am responsible for the programming and gameplay implementation, with the project being developed using C# and version-controlled with Git and GitHub. The project is currently in its early development stage, with the initial systems and gameplay foundation being implemented. Status: In Development Role: Programmer / Gameplay Developer Technologies: Unity, C#, Git, GitHub
Containment Protocol — Unity 3D Gameplay Prototype
A 3D gameplay prototype developed in Unity 6.6 using C#. I worked on the character controller, player movement, camera, input handling, interactions, and gameplay mechanics. My role focused primarily on programming and gameplay implementation, including organizing gameplay systems, debugging, and integrating Unity components using object-oriented programming principles. Technologies: Unity 6.6, C#, Unity Input System, CharacterController, Git/GitHub.
